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8th Ed. "Battlescrolls" release all through December.

From Warseer:

Clockwork
Well, its not a direct analogy no. But they are both hobbies which require a big cash injection to get started. They then both provide hours of entertainment (gaming vs modelling, painting and gaming).

I don't want to derail this into a GW price debate, and there are certainly cheaper alternative table top wargames out there. But the point is when you put it into context with dropping £400-500 on the latest console or a gaming PC, getting a small force for less than £100 isn't too bad.

Vanguard Clash is out! Its only 0.99p so I've picked up a copy. Thoughts soon.

Well its 19 pages in iBook format. 6 are fluff and 6 are rules. The rest is just guff.

The recommended points size is 500-750 points with standard Battleline deployment.

For the purposes of the scenario, you gain a special rule "Outrider Elite" if all the units you choose fit into one or more of several categories (has the Scout or Vanguard Special Rule, etc). There's 6 categories to qualify and this Special Rule has three effects:

1) All units gain Vanguard and Swiftstride if they didn't have it before.
2) All ranged weapons gain Quick to Fire (losing Move or Fire if they had it).
3) All Cavalry and Chariots have Devestating Charge when they go into a flank or rear (this should be a default rule imo...).

In addition, if both players agree, the winner of the Vanguard Clash may choose the next full size game type instead of rolling, or wins any draws in the roll off to see who goes first and may re-roll their result (Accepting the second even if its worse).


Immediate thoughts: Great! A scenario that really encourages mobility and speed over big units, and can tie over into a larger game without giving one player an unfair advantage. Looks like a lot of fun and I'd like to start working it into all my games.

Secondary thoughts: Dark Elves are broken as balls in this scenario. Dark Riders + Dark Steed Master + Shades + Warlocks + Scourgerunner Chariot, all with Vanguard and Quick to Fire Repeater Crossbows O.O

Edit2: Mmmm... Lizardmen. Quick to Fire Poison Blowpipes, but you are limited entirely to Skink units, which makes sense.[/quote
 
lbisson said:
WTF? The Vanguard Clash is in fact a scenario. Why is there LM on the cover when the story/fluff included don't even mention them? It is a scenario for 500-750 points that may be able to link larger battles together. Some special rules included for units. I was hoping to at least read some LM fluff.



Wow, they really are just taking a bunch of things that should either be White Dwarf articles (which costs $10 to buy, so it's not like it would be free) or part of the rulebook to begin with.

It reminds me of DLC that you just KNOW was coded as part of the actual game and then held out because some marketing genius knew customers would buy the $60 video game at first even if it had less stuff in it, and then shell out $10 at a time for the stuff that was supposed to be in the game to begin with.
 
Well at least the $2 for this expansion is cheaper than a White Dwarf.
 
not to play the necromancer card, as this threads death is justified, but today and tomorrow is the last WHFB scrolls for December, today being the scenario "Blood and Snow" and tomorrow will be "scrolls of binding" (still crosses my fingers).

anyone is planning to get today's release and care to share if its worth anything?
 
I'd like to know more about today's scenario. Sounds interesting. Im on my way to my parents atm though so have anyone bought it yet?
 
I'll bite. I won't be able to report on it until this evening though. :(
 
Ok, so I lied. I can provide a little detail right now.

Blood in the Snow is a new Battleline based scenario. Basically take Battleline and make the following weather induced changes:

Winter Weather Table:
1) movement is reduced to -1 and a tornamdo appears (semi-remains-in-play)M2)
2) lightning strikes. All units on the table must take a lightning test (think Animosity here)
3) all units suffer Iceshard Blizzard.
4) non-flaming shooting gets nerfed, hard! Flaming shooting still works, but is no longer flaming.
5) longer range shooting is harder to hit with.
6) the weather changes every player turn.

Casting values for Lore of Life are +2/Lore of Heavens are -2
Any wizard that knows spells from then Lore of Heavens also knows the spell Storm of Caller Cast. This allows said wizard to change the weather by D3 points.

All in all this could be a lot of fun if you don't mind adding another element of randomness to your games. I may have to use this scenario tomorrow (if the game actually happens that is).
 
rychek said:
Casting values for Lore of Life are +2/Lore of Heavens are -2

I get the Heavens part...but why the life effect? :P


It seems pretty fun actually! but I still put my money on tomorrows release
 
For $2 I'm pleased with the content. I to am looking forward to tomorrow.
 
Have anyone bought Scrolls of Binding Compendium and wants to comment a bit? The price is a bit steep but if it is official and you don't have to ask permission to use it, it may well worth it.

They highlight the troglodon, I bet that version is better than the one in our book.
 
It's for Storm of Magic. Not gonna care one bit.
 
Yep, Storm of Magic supplement. I like SoM quite a bit (it is my preferred game type, though I don't get to play it very often), so I paid the ridiculous price. The included scrolls are Mournfangs, Thunder Tusk, Stone Horn, Jabberslythe, Great Cave Squig, Terradons, Ripperdactyls, Troglodon, Bastilodon, Kharibdyss (with notes/special rules from the terradons. I swear, the QC on this entry is terrible), Flamespyre Phoenix and Frostheart Phoenix. The LM monsters tend to be a bit cheaper here because they do not have any riders or the associated abilities that riders confer. For example, the bastilodon does not have the Ark of Sotek or the Solar Engine. It is also 22.5 skaven slaves cheaper than in our army book.
 
Phatmotha-phucka said:
rychek said:
Casting values for Lore of Life are +2/Lore of Heavens are -2

I get the Heavens part...but why the life effect? :P


It seems pretty fun actually! but I still put my money on tomorrows release

There are different kinds of Winds of Magic, the Life winds (Can't remember the term) is weaker in the Winter and Strong in Spring. This is consistent with the Empire fluff for their Life Wizards.
 
@rychek -
Without breaking forum rules, can you tell us something about the Troglodon? It seems to me that darn near everything about it is specific to Lizardmen, so I'm not sure what it could offer to other armies.

It should be interesting to see what GW thinks the Roar an the Vassal are worth. Whatever it costs without those two rules should let us do some math.
 
Vassal is not included as there is no rider. The rest of the rules are the same as appear in the Army Book for 85 ss. It's not any better (mostly worse) for other armies, IMO.
 
That's funny. So, it still has the Roar that lets PF models do better...but no army other than Lizardmen can possibly use that. Oh, GW, you funny, funny people.


Hmm. This gives me a little insight into how I use the Troglodon in my own army. As I've said in other threads, I don't use a Slann in my armies, which means the Arcane Vassal rule never comes into play. It would seem I have been paying about 30 points extra for a rule I cannot possibly use (the +1Ld never comes up because he's always in range of my general).

Interesting.
 
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