Slann
NIGHTBRINGER
Second Spawning
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Ready for round 3! 
You are not wrong.
Of course, once you add in their character support to form the infamous Gutstar, they become one of the most potent and feared units in all of warhammer.
Fair enough. I'm pretty flexible on this matter. My friend and I used to play 40k with completely open lists, sometimes exchanged well ahead of time.For me specifically, I deeply LOVE my list building and keep this fully confidential as much as I can (and as long as I can with magic items), so the idea of clearing with my enemy which units I'm using is distasteful to me.
Unless a Purple Sun hits it!
This is exactly what I'm talking about earlier about stacking the odds in your favor.
Fair enough. I'm pretty flexible on this matter. My friend and I used to play 40k with completely open lists, sometimes exchanged well ahead of time.
It's an interesting inclusion in the tourney. I'm quite curious as to how they will fare compared to the standard "no permission needed" units. Of course, at the very end of the tournament, we could always create a second chart where we remove all the additional units and see how the results shift.
Unless a Purple Sun hits it!![]()
I play 8th edition as per the rulebook, closed lists. The open list setup was something my friend and I did way back in the day for 40k. A good thing too, because he was prone to making list-building errors, so I'd point them out and he would fix them before our games. In some sense the game was, if anything, more strategic. There was no winning through "surprises". Each person knew the tools of the other, so the game came down to utilizing your tools to neutralize that of your enemy.Each to his own. I prefer the element of trying to out-think your opponent in tactics and strategy. My favourite bits are list building and then (although pretty nerve wracking) deployment.
Take a look at the enhanced K'daai Destroyer in the Monstrous Arcanum book. Scary!I found the Storm of Magic and Monstrous Arcanum PDFs so I'm going to have a read and get familiar with the subjects.
Ready for round 3!![]()


And said round is about to begin!
First off, pitching two underdogs against each other, it's the Ogre Bulls fighting the Bile Trolls! Which of these two units can redeem itself for its miserable performance in the tournament thus far?
Key Rules in Play:
Ogre Bulls: Additional Hand Weapons
Bile Trolls: Mark of Nurgle, Poisoned Attacks, Regeneration (5+), Infected Vomit
View attachment 111893
And the Ogre Bulls prove that sometimes quantity is a quality all in its own! Though the Bile Trolls actually inflicted a greater number of Wounds on the Ogres, the Bulls' stonking attack output allowing them to kill a Bile Troll before they could even strike, their standard contributing to Combat Resolution and greater numbers allowing them to still have at least 3 models in their second rank after casualties all helped to swing the combat around in their favour, and the Bile Trolls' awful Leadership kicked in once again to make sure they ended up with another Massive Loss.
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It's safe to say things aren't looking too good for the Bile Trolls, who are the first unit to reach a new low of -6 on the scoreboard, while the Bulls' redemption raises them above the Kroxigors and Ushabti and places them just below their Irongut brothers and the Minotaurs (though none of these units have yet fought this round, so we can't yet give the Bulls too much applause).
Thoughts? Concerns? Discussion!!!
The Bile Trolls can up their damage to 5.33 wounds caused by going 4 wide and using their Infected Vomit attack. That said, they still (barely) lose by 1 and the result remains the same.And the Ogre Bulls prove that sometimes quantity is a quality all in its own! Though the Bile Trolls actually inflicted a greater number of Wounds on the Ogres, the Bulls' stonking attack output allowing them to kill a Bile Troll before they could even strike, their standard contributing to Combat Resolution and greater numbers allowing them to still have at least 3 models in their second rank after casualties all helped to swing the combat around in their favour, and the Bile Trolls' awful Leadership kicked in once again to make sure they ended up with another Massive Loss.


As I won't be present for much time online tomorrow due to an exam, and I'm feeling generous, I've decided to run tomorrow's match today, as a bonus!
I thought I'd have the other two underdogs square up next - the Chaos Ogres vs the Fenbeasts!
Key Rules in Play:
Chaos Ogres: Mark of Khorne (Frenzy), Additional Hand Weapons
Fenbeasts: Always Strikes Last, Frenzy (through Born of Bloodmarsh), Regeneration (4+), Unbreakable, Unstable
View attachment 111900
And it's a clear win for the Fenbeasts, with their Toughness 5 and 4+ Regeneration saves blunting the Khornate Ogres' assault, with them failing to kill a single Fenbeast. In return the sludge-creatures beat a Chaos Ogre to death and denied them their rank bonus, once again with average Leadership sending them packing. I must admit I enjoyed seeing the Fenbeasts get a good match in after watching them get absolutely destroyed by the Fireborn and the Crypt Horrors. To see them dispatch the Chaos Ogres so easily was pretty satisfying. Let's update the scoreboard once again:
View attachment 111901
The Chaos Ogres now join the Bile Trolls at a paltry -6 (which probably makes sense given they are more expensive Ogre ripoffs in the same way Bile Trolls are more expensive Troll ripoffs), while the Fenbeasts move up to join the Ogre Bulls at -2.
Thoughts? Concerns? Discussion!!!
Interesting.
How does the scoreboard look currently?


Right, after having completed and passed that exam yesterday, it's high time for another fight!
Today, two fan-favourites slug it out in a clash of jungle and desert, it's the Kroxigors vs the Ushabti!
Key Rules in Play:
Kroxigors: Great Weapons, Cold-blooded, Predatory Fighter, Scaly Skin (4+)
Ushabti: Great Weapons, 5+ Armour Save, Unbreakable, Unstable
View attachment 112017
From the beginning of the tournament I resolved that Cold-Blooded would allow the Kroxigors to potentially treat values I estimated to be as low as 5 with the same probability as a unit without Cold-Blooded testing on an average Leadership of 7. Therefore, as per @NIGHTBRINGER's alteration to the rules in his Best Close Combat Unit Contest regarding rules that increase the chances of a unit staying in combat but don't guarantee it, like Stubborn and, in this case, Cold-Blooded, while the Kroxigors stay after their first defeat in this melee, I made the assumption that such a low value of 5 would be so difficult to attain, even with 3 dice and choosing the two lowest, in the second round that the surviving Kroxigor breaks. I believe this is a reasonable assumption given that even if it had stayed to fight a third round, it would be up against two Ushabti that would likely kill it in that round and earn a Victory anyway.
And it's a Victory for the Ushabti! Perhaps a surprise win given how they've been estimated by many to be one of the losers in this contest, but a win nonetheless! With both units striking last and having no armour saves after penalties, it came round to the Ushabti's superior Weapon Skill allowing them to hit the Krox that bit harder and resist their attacks that much more which, combined with their standard, ensured that not even the Predatory Fighter attacks of the crocodilian Lizardmen could turn the tide. Still, both sides having to strike last meant the Kroxigors still bashed lumps out of the stone statues and reduced their win to just a Victory.
View attachment 112018
That pushes the Ushabti up to join the other 'redeemed' units, the Ogre Bulls and Fenbeasts, while the Kroxigors fall to -4 points, into the bottom three but still above the combat rejects that are the Chaos Ogres and Bile Trolls.
Thoughts? Concerns? Discussion!!!


(@Lord Agragax of Lunaxoatl that all said, I'm still keeping my eyes peeled for a copy of both the Monstrous Arcanum and Storm of Magic books as I want to have them. Ideally as PDF's)




As it's unlikely I'll have much time for this next week, I'll treat you all to two (at least) rounds of bloody combat between Monstrous Infantry units!
First up, more servants and creations of Chaos clash - the Skin Wolves take on the Fimir!
Key rules in play:
Skin Wolves: Always Strikes First (Mark of Slaanesh), Regeneration (5+), Frenzy
Fimir Warriors: Scaly Skin (6+), Heavy Armour, Always Strikes Last (Great Weapons), Cold Blooded, From the Mists, Tail Attack (S5)
As always with the Fimir, this fight will first be resolved with 'From the Mists' in play:
View attachment 112178
And the brief moment of glory for the Fimir after their triumph against the Chaos Ogres comes to an end at the claws of the Slaaneshi Skin Wolves, even with the mists hampering their ability to hit the amphibian warriors. Being able to kill a Fimir straight off the bat blunted the swamp creatures' attack output in response, forcing the unit to an initial draw and then toward a series of combats that gradually get worse for the Fimir, their far inferior numbers proving their nemesis, until they are wiped out entirely. As with the Chaos Trolls, the Skin Wolves' Regeneration made a significant contribution and stopped the Fimir from being able to kill enough of them to even out the odds, ensuring the wolf pack slinks away with another Massive Victory in their clutches.
View attachment 112179
It's not over yet though, as I thought I'd resolve the other two units that are still sitting on zero since Round 2 next, the Yhetees and the Rat Ogres...
Key rules in play:
Yhetees: Aura of Frost
Rat Ogres: Frenzy, Beast Pack
View attachment 112180
And in contrast to the Skin Wolves vs Fimir fight, one round of combat was all that was needed to determine the superior combatants here - the Yhetees' Aura of Frost rule and equal Initiative meant while both sides killed two models, the Rat Ogres inflicted one less wound than the Ushabti, despite putting out more attacks, which was enough to lose them the combat and send them scurrying away as Skaven do best.
View attachment 112181
Those fights see the Fimir and Rat Ogres promptly expelled from their positions in the middle of the pack to join the burgeoning '-2 points club' alongside the Ironguts, Ogre Bulls, Fenbeasts and Ushabti, while the Skin Wolves and Yhetees leapfrog the Tree Kin to sit snugly between them and the River Trolls on +2.
Thoughts? Concerns? Discussion!!!
Well definitely a surprise, I was expecting that to be a Rat Ogre massacre. I may have been too harsh on the Yhetees.
They're definitely not contenders for the top (I'm wincing already about their upcoming Fireborn fight) but they'll probably be lower-middle end result.
and force their opponents to suffer a -1 penalty to their to Hit rolls means they've got a few tricks up their sleeve.
True, they will in all odds lose to the Fireborn, but to be honest I think most units will lose to the Fireborn (the Rat Ogres already have). I certainly think the Fireborn are likely to take the top spot, like their Destroyer big brother in the Best Close Combat Unit Contest.
I would say the Yhetees may well reach the upper middle-end. I'm still inclined to think the Rat Ogres will also reach the upper middle-end, because they have similar numbers as the Yhetees and trade the -1 to Hit rolls for Frenzy and a few extra attacks from the Packmasters when they can support.