Skaven Slave
NIGHTBRINGER
Clan Moulder
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Okay... at long last, another matchup. Arachnarok Spider versus Soul Grinder.
Key rules in play:

Another Massive Loss for the Spider, but this one is a lot closer than it appears to be. The Spider is losing combat by exactly 0.5 wounds (1.94444 wounds inflicted vs. 1.44444 wounds inflicted). By mathematical convention, 0.5 is rounded up to 1 as opposed to down to 0, but in reality it is just as likely to go either way. That said, even if we were to give the Spider the benefit of the doubt in the first round, we'd end up in the exact same scenario at the end of the next round. At the end of the second round the Soul Grinder would be down to 3.2/6 wounds, which would still be a massive victory. So I feel that the judgment sound in keeping with the tournament rules.
For anyone interested, if were to assume that the spider stuck around every round, and they went to the death, the Spider would actually win by a very close margin. They would kill each other in the same round, but the Spider gets to attack first.
The MVP for the Soul Grinder is its Daemonbone Claw upgrade. In this case, the Daemonbone Claw special attack was more effective than the Soul Grinder's regular attacks. Using its regular attacks, the Soul Grinder only inflicts 1.3 wounds, which results in a drawn combat each round. As described above, the Spider wins that war of attrition.
In closing, you have to feel a bit sorry for the Spider. These two are very closely matched, and a Massive Victory doesn't feel fair. However, by the rules of the tournament, it is a clean win for the Soul Grinder. If the Spider had leadership 7 instead of 6, it would be doing a lot better (but still not great) in the tourney.

And as always... Thoughts? Concerns? Discussion!!
Key rules in play:
- Arachnarok Spider: Poisoned Attacks, Stubborn, Venom Surge, Natural Armour (4+)
- Soul Grinder: Daemon of Nurgle, Daemonic, Caught by the Iron Claw, Natural Armour (4+), Daemonbone Claw

Another Massive Loss for the Spider, but this one is a lot closer than it appears to be. The Spider is losing combat by exactly 0.5 wounds (1.94444 wounds inflicted vs. 1.44444 wounds inflicted). By mathematical convention, 0.5 is rounded up to 1 as opposed to down to 0, but in reality it is just as likely to go either way. That said, even if we were to give the Spider the benefit of the doubt in the first round, we'd end up in the exact same scenario at the end of the next round. At the end of the second round the Soul Grinder would be down to 3.2/6 wounds, which would still be a massive victory. So I feel that the judgment sound in keeping with the tournament rules.
For anyone interested, if were to assume that the spider stuck around every round, and they went to the death, the Spider would actually win by a very close margin. They would kill each other in the same round, but the Spider gets to attack first.
The MVP for the Soul Grinder is its Daemonbone Claw upgrade. In this case, the Daemonbone Claw special attack was more effective than the Soul Grinder's regular attacks. Using its regular attacks, the Soul Grinder only inflicts 1.3 wounds, which results in a drawn combat each round. As described above, the Spider wins that war of attrition.
In closing, you have to feel a bit sorry for the Spider. These two are very closely matched, and a Massive Victory doesn't feel fair. However, by the rules of the tournament, it is a clean win for the Soul Grinder. If the Spider had leadership 7 instead of 6, it would be doing a lot better (but still not great) in the tourney.

And as always... Thoughts? Concerns? Discussion!!
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