I must say that I disagree, for a couple of reasons:
I think we missed each other's point on this.
I agree with each of your points and we actually have spoken about them earlier in this thread.
1. These are the best of the best combat units in the entire game, no real shame in losing to any of them
We actually went over this exact point. Even in isolation of any other tactics, it's still best of best so no shame in losing out. We all know each of these units mean trouble when used correctly.
2. Monsters (by unit type) are actually overrepresented in the tournament (having 4 contestants, the second most among any unit type), so people must feel that they have some merit
3. Monsters bring other assets to the table. For instance, a WoC Chimera might not fare very well in our tournament, but is it any less valuable than a unit of Black Guard. Assets such a the ability to fly or cause terror can sometimes outweigh raw combat power.
4. Lastly and most importantly, the tournament results (at least thus far) don't show that. Sure, the Arachnarok is in last place, but the K'daai Destroyer is in first place. The Soul Grinder may be in the bottom 8, but the HPA* is easily in the top 8.
I do agree with you that monsters aren't that prevalent in 8th edition, I just simply disagree on the reason for it. I don't think it is because they are too weak, I just think it's because cannons are just too much of a counter against them (and more armies got access to cannons under 8th edition... DoC, Ogres). In a non canon environment, I think monsters could do quite well. Additionally, I must add that steadfast hurts them. At the very least a monster should count as at least a single rank itself. [/QUOTE]
We have specifically gone over monsters, as far as I recall. The main thing that happened in 8th edition is that Terror specifically got neutered and then with the combat resolution rules, suddenly monsters don't do well when faced with a medium or better infantry unit. Odds are they won't win out unless supported by their own block of infantry.
@Killer Angel made this the point succinctly.
I also have had trouble with challenges with my heros/lords on Carnosaurs against cavalry, suddenly no Thunderstomp and the lord directs his attacks against the Carnosaur which doesn't really have a great defense (T5 and 4+) and with WS3 they are easily hit. My carnosaurs in the challenge ended up bleeding combat resolution or dying!
I'm not sure that I'd give monsters a rank, but there has to be some rule to reflect the fact that it is a flipping MONSTER. Maybe the weapon skill is off? I think that would make it more realistic as in the Carnosaur's case it's supposed to be the apex predator, but has trouble getting hold of things to bite? Doesn't make a lot of sense to me honestly.
I fully agree on the cannon fodder. Not only is it OP, it's also unreal. If you are sitting on top of an elephant and a cannon was fired at you, the ball would either hit you or the elephant. It doesn't explode, so unless it was fired from right above you there is no chance you would both be hit.