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Apotheosis: "This spell can only target friendly characters whose troop type is ‘infantry’ or ‘cavalry’ ..."
Slann troop type: Monstrous Infantry (which is infantry).
Looks like Slanns can target themselves with Apotheosis, since a Slann is a friendly infantry character. The only other targets are haracters on foot or mounted on Cold Ones/Terradons/Ripperducks.

Apotheosis feels kinda bad. High cost and cannot target monster-mounted characters, and the alternative – Monsoon – is simply an awesome spell.
Would that mean a Slann can also join a unit? Infantry and Cavalry become Lone Characters, that would mean he could right if you wanted to. For example something like Walk between Worlds would be good to have in a unit.
 
Is there a rule concerning magic standards in the core rules? Or can Saurus Warriors really not take one?
They can't. Not that weird for a standard unit not being able to take one though.
 
Temple guard can. Any particular banner that looks good? The war banner for 25 point (+1 combat res) seems nice.
 
Would that mean a Slann can also join a unit? Infantry and Cavalry become Lone Characters, that would mean he could right if you wanted to. For example something like Walk between Worlds would be good to have in a unit.

Slann cannot join any Lizardmen units. That's because he has Fly special rule which says that characters with Fly can only join units which have Fly themselves. And while we have units with Fly (Terradons and Ripperdactyls) they have skirmishers special rule. Character can only join skirmishers if he has the same sub-category of troop type. Therefore Slann can't join them as well (since he is not Monstrous Cavalry).
 
I also like the Totem Of Prophecy. A 20 man block of infantry at the center of my line that causes fear seems really nice.

Yes we can cause a bit of fear and terror if we choose to.

It seems to me that magic items are going to be about value. There are very few expensive ones that have interest to me.
 
I was under the impression the Slann could not cast it on himself... am I wrong?

I'm not sure about not being able to cast it upon himself, but as I have also said in the past, Skink Priests also have the Lore of Lustria special rule, so a Priest can cast it on the Slann.
 
Spent today looking at pre thoughts on the meta and issues with the game. It appears the game heavily favours massive lines of infantry with no ranks. I suspect that nerfs will happen in tournaments and most casuals won't have to worry. The other concern is how powerful monsters are, especially dragons. Makes the carnosaur's D3 pretty important I think.
 
Spent today looking at pre thoughts on the meta and issues with the game. It appears the game heavily favours massive lines of infantry with no ranks. I suspect that nerfs will happen in tournaments and most casuals won't have to worry. The other concern is how powerful monsters are, especially dragons. Makes the carnosaur's D3 pretty important I think.

I think the lines are conceptually good as people do math.

But the moment a 55 point skirmish formation pf skinks blocks their move and they get hit on the flank with a swiftstriding, terror inducing carnosaur... well they are going to realize a string of 20 infantry was a bad idea.
 
I think the lines are conceptually good as people do math.

But the moment a 55 point skirmish formation pf skinks blocks their move and they get hit on the flank with a swiftstriding, terror inducing carnosaur... well they are going to realize a string of 20 infantry was a bad idea.
I'm not sure how a 5x4 block would survive that all that much better...
 
Probably I got it wrong, but a skink add it's wounds to stegadon's one while riding it thanks to howdah?

Also, how much it's stupid that the stegadon have not AP on impact hits? And it get hit on WS2...
 
Probably I got it wrong, but a skink add it's wounds to stegadon's one while riding it thanks to howdah?

Also, how much it's stupid that the stegadon have not AP on impact hits? And it get hit on WS2...

Yes wounds get added. (Characters - Split Profile - Chariot Mount - Improved Characteristics)

Steg Stomps are AP -2. (Troop types in detail - Behemoth - Thunderstomp)

Getting attacked at WS2 is the only problem, but I'd rather take a Skink Chief on regular Stegadon anyways, and he has WS4.
 
Yes wounds get added. (Characters - Split Profile - Chariot Mount - Improved Characteristics)

Steg Stomps are AP -2. (Troop types in detail - Behemoth - Thunderstomp)

Getting attacked at WS2 is the only problem, but I'd rather take a Skink Chief on regular Stegadon anyways, and he has WS4.

Thanks for the reply, I know about the ap on stomps, But I was referring to impact hits. Feel not so good to see a massive dinos being less impactful than a piece of wood with scythes.
Still, good for the wounds being added.
 
Yes that is interesting. Heavy Chariots are at -2 on impact but it appears Behemoths have nothing... I suspect this is a rules oversight but certainly how it works right now
 
I am kinda feeling the new Cowboy, the budget Cowboy. Hear me out here.

You just take a Scarvet, cold one, shield and a Horned One. You put that boy in a unit of Sauri. He cannot be hit by ranged attacks now (as far as i see if the unit fits in neatly which he does, he has the exact same defense as another character in it) and he offers ranks to the unit, as he fits in neatly. Our main problem with Sauri is that they are incredibly slow and often wiped out so they cannot hit back with the whole step up issue. If you put in a Scarvet in the unit, now the enemy has the issue that they have to split their attacks (which is annoying as it risks overkilling/underkilling a unit). Just putting a wound on a Scarvet does nothing, this is also why he is made to be tough and cheap, 3+ save and T5 is nothing to sneeze at. So the enemy will go for combat res most likely into your other Sauri. You have a champion to bait away enemy challenges if your Scarvet cannot take it.

The scarvet has 4 attacks at a good WS, S5, ap-1 from Obsidian Blades. The Horned One also does 2 more attacks, so you can actually start to do some damage and fight back in the CR race.

The kicker? That Horned One causes fear! So cavalry units (which will probably have less unit strength than you) will now have to test to even charge you, test to be -1 to hit. And if you manage to win combat, those guys are now RUNNING if they have less unit strength instead of giving ground in good order.

I feel it is a neat little package. A single unit of Sauri is literally mandatory at this point, so you need to do something with them, and i feel like the first unit of TG is as well to be able to protect a Slann. Add in a Bastiladon to fight first against Great Weapons/Stomps in prolonged combats and you have what i think is a pretty solid battle line to build around.
 
But you can't put a character in a unit unless they have the same unit type and once he's on a cold one he is heavy cavalry
 
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