Slann
Killer Angel
Prophet of the Stars
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glad this is running again!


With this result I'm most interested to see if the Rat Ogres can beat the Vargheists, having the same Initative as both the Vargheists and Yhetees, being cheaper per model, having Frenzy and Packmasters to inflict additional attacks. That, however, is another story, for another time...
i root for the filthy rats!
In my heart of hearts I'm rooting for the Fireborn, Chaos Trolls, Kroxigors and the Ushabti. Not saying that all of those will do great (though a couple of them will), but that's who I'm cheering for!i root for the filthy rats!


I think so too. They are definitely one of the heavy favorites. I wouldn't be surprised at all if they took the overall win.I genuinely think that the Maneaters have a good chance of winning.
A valiant effort by the tree folk!@Mrs. NIGHTBRINGER will doubtless not be impressed to see her Tree-Kin lose that brawl
Crypt Horrors might do pretty well too.I genuinely think that the Maneaters have a good chance of winning.


Crypt Horrors are damn good! Think of them as "Beasts of Nurgle Lite". Not quite as good as the mighty Beasts of Nurgle, but similar in many ways and extremely potent in their own right. Very effective for their points cost. I expect good things from them.And it's that time again - time for your next daily dose of Monstrous Infantry-themed bloodshed!
Today there's something rather pungent in the air, as a pack of revolting Crypt Horrors is ambushed by Fenbeasts in a lonely marsh in the middle of nowhere...
Key Rules in Play:
Crypt Horrors: Poisoned Attacks, Regeneration (5+), Unbreakable, Unstable
Fenbeasts: Always Strikes Last, Frenzy (through Born of Bloodmarsh), Regeneration (4+), Unbreakable, Unstable
View attachment 111566
Sadly, the way-too-cheap points cost of the Crypt Horrors combined with the Fenbeasts having to strike last meant that they were dragged down simply by weight of numbers and combat resolution, only managing to kill one of the oversized Ghouls. Losing their Frenzy didn't help one bit after the first round, if that hadn't happened they may well have been able to kill another one, but funnily enough they still managed to achieve slightly more (1 wound more to be precise) than the Skin Wolves, despite the latter being significantly superior combatants and affording greater numbers, due to their refusal to run away, but it still counts for naught given they suffer a Massive Loss, while their Ghoulish opponents gain another Massive Victory.
Time to update the scores once more:
View attachment 111567
With that the Crypt Horrors join their Vampiric Allies, the Vargheists, alongside the Maneaters and Chaos Trolls at the top of the tree, while the Fenbeasts join the Ogre Bulls and the Bile Trolls at the bottom of the pile on -4.
Thoughts? Concerns? Discussion!!!
Looks like there are only 2 matches left for this round. Exciting stuff!
I've been enjoying it. It's nice to just sit back and go for the ride.Appreciate the effort you're making here on this @Lord Agragax of Lunaxoatl
Why "ish"?It's nice 8th(ish) edition action to watch!
It's nice 8th(ish) edition action to watch!
Why "ish"?
Looks like there are only 2 matches left for this round. Exciting stuff!






Key Rules in Play:
K'daai Fireborn: Blazing Body, Bound Fire Daemon, Flaming Attacks, Unbreakable, Unstable
Rat Ogres: Frenzy, Beast Pack
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And certainly another result I didn't expect! Blazing Body and the higher Weapon Skill of the K'daai allowed them to burn two Rat Ogres alive despite bringing half the number of attacks to the table, and though the mutated rat-beasts managed to kill two K'daai in return, the Fire Daemons' impressive Ward Save blunted the brute force attacks of the Clan Moulder creations, spooking them and scattering them and their Packmasters to the four fiery winds of Hashut.
I think you may have forgotten to include the Fireborn's Blazing Body rule that forces the re-roll of all successful non-magical To Wound rolls.
Unless the Rat Ogres have magical attacks. That would drop the Rat Ogres wounding chance from 0.67 to 0.44 and the Packmasters from 0.33 to 0.11 (although I'm guessing they aren't in b2b which is why you have them at 0 attacks, so it makes no difference)
Why "ish"?
It isn't 'ish' @Lizards of Renown, it is pure 8th - the Monstrous Infantry units that are not featured in the army books still come from Storm of Magic and Monstrous Arcanum, both of which were released in the 8th Edition era for use in 8th Edition.
And last but by no means least, the creations of the two biggest advocates of slavery in the Warhammer World (don't tell BLM), the Chaos Dwarfs' K'daai Fireborn and the Rat Ogres of the Skaven, face off in a fire-ringed arena of death!
And certainly another result I didn't expect! Blazing Body and the higher Weapon Skill of the K'daai allowed them to burn two Rat Ogres alive despite bringing half the number of attacks to the table, and though the mutated rat-beasts managed to kill two K'daai in return, the Fire Daemons' impressive Ward Save blunted the brute force attacks of the Clan Moulder creations, spooking them and scattering them and their Packmasters to the four fiery winds of Hashut.
The Rat Ogres, after their impressive start, now have to join the Fimir and others with their Massive Victory having been cancelled out by that loss, while the Fireborn go from strength to strength with a second Massive Victory added to their tally.
I also personally find it interesting that though they easily claim the prize of having the most Monstrous Infantry in the contest, the Ogre Kingdoms only have one that is currently proving to be a real success. But again, perhaps the fortunes of the Ironguts and Yhetees can change. I imagine @Lizards of Renown will be hoping so!
You are not wrong.My understanding was that Storm of Magic and Monstrous Arcanum had to be agreed upon beforehand between both players for them to be used, which is why I said "ish". If I got that wrong, I will gladly eat the crow![]()
Of course, once you add in their character support to form the infamous Gutstar, they become one of the most potent and feared units in all of warhammer.The Ironguts are okay. Combining their WS3 with their GW's with ASL make them a bit naff in a lot of circumstances and their 5+ save isn't really much to write home about. They can't even take a different loadout and thus can't take the Ironfist so against a higher initiaitive enemy they won't do that well.
If they can get the charge off, then this changes things (as with a lot of OKs troops). But the key point here is that they are Core, while most of the rest of the line-up above are Special or Rare, giving you a higher quality of troops.