I haven't found that one, could you link or source that commentary pleaseOkay. But there was designer comentar where they said that save 1+ is autosave
Here you goI haven't found that one, could you link or source that commentary please![]()
This is outdated and no longer applies. Here is the current core rule FAQ and Errata.Here you go
Its in the combat part
https://www.google.com/url?sa=t&sou...FjALegQIBBAB&usg=AOvVaw1dtkIUQksYZTY4dsAH4dQt
It is version 1.2. It is outdated and no longer applies. Go to the GW FAQ page and try to find the same FAQ and Errata. It is gone and no longer part of the current rule set.But there is nothing written about it your link. My source is moment when they added it i think.
why are we having the bastilodon argument here, instead of the the thread designed for it... also this argument is moot.Your fried is wrong. Modifiers stack indefinitely in either direction. The question isn't if 1 is a successful roll, it is a question of if it is a successful save. Rule or one can currently be interpreted as going either way.
Also, the only way any rule carries over from one edition to another is if it is stated in that edtion. Otherwise we would still have to pay the Matched play points for summoned units since they were part of the old rule set and not explicitly stated as removed.
There are two spells I really like with Saurus cohorts. One is Bound Geminids to reduce incoming damge. The other is Bound Emerald Life Swarm. Saurus Warrior in particular benefit from being able to return slain models. The Swarm will also increase the longevity of the 15 or over threshold for doubling the attack characteristic of Saurus Warrior's Celestite weapons.How viable would you say Bound Emerald Lifeswarm is? @LizardWizard
That was my thought process as well. What about in a list of behemoths?There are two spells I really like with Saurus cohorts. One is Bound Geminids to reduce incoming damge. The other is Bound Emerald Life Swarm. Saurus Warrior in particular benefit from being able to return slain models. The Swarm will also increase the longevity of the 15 or over threshold for doubling the attack characteristic of Saurus Warrior's Celestite weapons.
It wouldn't be bad in a behemoth list. The main issue with our behemoths in general is their 4+ save and 10-14 wounds. There is just too much in the game that can kill our behemoths in a single activation. So, I am not certain how often you are going to benefit from the healing.That was my thought process as well. What about in a list of behemoths?