Carnasaur
Kilvakar
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Another thing is that there aren't as many aura buffs in AoS as there are in 40k. For example, we have very few. The only one I can think of is from the Astrolith Bearer. The rest of our buffs are targeted and activated by specific triggers or by spending CP. Then you get armies like Khorne, for example, that have all sorts of "All units within x distance of hero y get effect z" buffs built into their army. So a system like this would hurt them much more than us.
*Disclaimer:* Of course, as a follower of the Old Ones and their Great Plan, I believe Chaos deserves every nerf they get.
The Wholly Within rules are annoying, to be sure. But auras effecting individual units means you'd usually have to have your hero bubble-wrapped in the middle, or in the front line of the unit where they'd be more vulnerable to attack. I think an interesting way to improve on it somewhat would be to allow heroes, or at least infantry heroes, to attach themselves to non-hero units. While attached to a particular unit, that single unit doesn't have to be wholly within a certain range anymore, but the hero can now only buff that one unit and has to follow unit cohesion rules or become detached. The hero still resolves attacks separately and is targeted separately from the other unit, so you wouldn't be getting a free bodyguard effect. But it would allow for that single unit to be more flexible in it's formation while still benefiting from the hero's buffs.
*Disclaimer:* Of course, as a follower of the Old Ones and their Great Plan, I believe Chaos deserves every nerf they get.
Honestly, buffs should just work on an individual model basis instead of targetting units as a whole. This way you can't congaline to artifically extend the range, but you'd also avoid the problems of the whole "wholly within" nonsense as now you don't need to worry about getting all 40 guys of your horde inside, just the relevant 10 that are actually going to be in combat.
The Wholly Within rules are annoying, to be sure. But auras effecting individual units means you'd usually have to have your hero bubble-wrapped in the middle, or in the front line of the unit where they'd be more vulnerable to attack. I think an interesting way to improve on it somewhat would be to allow heroes, or at least infantry heroes, to attach themselves to non-hero units. While attached to a particular unit, that single unit doesn't have to be wholly within a certain range anymore, but the hero can now only buff that one unit and has to follow unit cohesion rules or become detached. The hero still resolves attacks separately and is targeted separately from the other unit, so you wouldn't be getting a free bodyguard effect. But it would allow for that single unit to be more flexible in it's formation while still benefiting from the hero's buffs.


