Slann
Canas
Ninth Spawning
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What you're describing is basicly just tzeentch in AoS from a gameplay perspective though, loads of shooty chaff alongside some heavy artillery, with most units weak in melee, bar a few exceptions, and the ability to summon back their losses (partially).
Visually & thematicly it also would still be super similar to LoN, just hordes of mindless undead lead by a vampire or necromancer, just with pirate hats.
And that's kind of the issue. To stand out visually & thematicly from the other undead you need to play up the nautical theme, which involves either sea-monsters, which clashes with the idoneth, or boats, which clashes with the KO.
To stand out mechanicly from the other undead you could focus on making a more shooty army with their blackpowder weapons, but that would quickly clashes with KO, Tzeentch and certain CoS & ogor lists.
A big part of the issue though is simply that we are starting to have too many factions, with 23 factions (24 with the new upcoming giants) its hard to be even vaguely unique. And this seems especially the case for pirates. The romanticized idea of pirates with a focus on freedom & adventure could work well as the basis for a faction (though this would clash with an undead faction seeing as mindless zombies aren't exactly free), but gameplay & model wise nearly everything I can think of as a unit or as a template for their army already exists in one the other armies. KO already have boats + guns. Blackpowder units are already taken by CoS + Ogors. Nautical creatures are the domain of Idoneth. There's already several different shooty armies. There's several factions that largely (or entirely) consist of raiders/bandits. There isn't a whole lot else that fits with the classical idea of pirates that isn't already taken by others.
Visually & thematicly it also would still be super similar to LoN, just hordes of mindless undead lead by a vampire or necromancer, just with pirate hats.
And that's kind of the issue. To stand out visually & thematicly from the other undead you need to play up the nautical theme, which involves either sea-monsters, which clashes with the idoneth, or boats, which clashes with the KO.
To stand out mechanicly from the other undead you could focus on making a more shooty army with their blackpowder weapons, but that would quickly clashes with KO, Tzeentch and certain CoS & ogor lists.
A big part of the issue though is simply that we are starting to have too many factions, with 23 factions (24 with the new upcoming giants) its hard to be even vaguely unique. And this seems especially the case for pirates. The romanticized idea of pirates with a focus on freedom & adventure could work well as the basis for a faction (though this would clash with an undead faction seeing as mindless zombies aren't exactly free), but gameplay & model wise nearly everything I can think of as a unit or as a template for their army already exists in one the other armies. KO already have boats + guns. Blackpowder units are already taken by CoS + Ogors. Nautical creatures are the domain of Idoneth. There's already several different shooty armies. There's several factions that largely (or entirely) consist of raiders/bandits. There isn't a whole lot else that fits with the classical idea of pirates that isn't already taken by others.
