OldBlood
LizardWizard
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Vampirates!New Rumour Engine:
View attachment 78922
And another Pirate related Rumour Engine, don't you think?
Grrr, Imrahil
Vampirates!New Rumour Engine:
View attachment 78922
And another Pirate related Rumour Engine, don't you think?
Grrr, Imrahil
seems to become more likely, as long as its a dead faction that opposes Nagash I'm fine with it.Vampirates!
Soul Waring with the Idoneth. Blood and Plunder!seems to become more likely, as long as its a dead faction that opposes Nagash I'm fine with it.
Though I'm not sure how well vampire pirates fit in with AoS.
O sure, it's just more that the factions in AoS tend to be entire civilizations, not just a random warband or maybe a nation. Vampire pirates seems too niche to be an entire civilization, seems more like a subfaction of vampires as a whole, and even that is being generous.Soul Waring with the Idoneth. Blood and Plunder!
sure, but privateers/pirates were a sub-faction within a nation, fullfilling the role of navy to greater or lesser extend depending on the exact nature of their relationships with the official goverments. It's rare for them to be a proper independent force, especially the western pirates.Historical pirates, both in the Caribbean and South China Sea, had a lot of internal organization. Governmental bodies within Caribbean Pirate fleets were not uncommon. Asiatic Pirates even had a couple Kings and Queens. Most bandit groups are formed when previous professional of conscription solders no longer have a war to employ them. Pirates are generally just the seafaring version of this. This is especially the case with Caribbean Pirates. Most pirate ships and crews were former privateers and navy-men who simply continued their careers after the desolation of the Spanish Armada.
In short, there is a wealth of source material to pull from as a reference for a Vampirate faction![]()
Hence the bonesplitterz got turned into a subfaction, not something fully independent from other orruks.I mean you can say the same thing about, say, Bonesplitterz. They're just a bunch of mad orruks running around high on delusions of gork and mork. They don't really have much in the way of civilization, but they're still a army. Plus, look at the old world. The Vampire Coast was definitely a civilization, despite being pirates.
It's rare for them to be a proper independent force, especially the western pirates.
Since OBR we have had Mawtribes (Destruction), S2D (Chaos), KO (Order), Tzeentch (Chaos), Seraphon (Order) and LRL (Order) coming soon with SoB (Destruction) following shortly after.Although part of me wants to say we don't need yet another Death faction released so soon after OBR, anything similar to the Vampire Coast in AoS would be awesome!
They can literally do whatever they want. You could argue that sky dwarves (KO) and naked babies (Fyreslayers) are too niche and cant stand on their own but instead be subfactions within a general dwarf battletome. Many of the current Death armies could also be argued being too niche and should be subfactions within a general Death tome, but here we are.meh, I'd say it's too niche a concept to really work as a faction. A big part of it is also that their main characteristics are shared with other factions, which reduces their ability to stand alone as a faction.
- Legions of Nagash already have zombies & vampires covered.
- Deepkin already do the magical nautical raider who wants to consume your soul thing.
- Cities of Sigmar alongside Ogor mawtribes already have blackpowder covered.
- KO already have big boats with big guns covered
- And lastly Gutrot spume already literally covers undead(-ish) pirates with his Drowned men subfaction.
Which leaves very little that makes them stand apart from the other factions and be their own independent unique thing.
Imho if they want to make a pirate inspired faction it shouldn't be vampire based.
Meh, as long as it's doesn't pay allegiance to Nagash for once I'd be fine with another death faction. Though at this point I'm not sure what undead creatures are still free to make a faction out of.Another Death army actually doesnt seem that absurd when you look at the recent releases since OBR.
I mean, yeah it's their game, ultimatly it's not like I can stop GW from doing it. I can still think it's not a good idea thoughThey can literally do whatever they want.
KO have steampunk & the focus on skyfaring as unique draws compared to regular dwarves. Especially the skyfaring is quite a difference given the general tendency of dwarves to do the opposite and go deep underground.You could argue that sky dwarves (KO) and naked babies (Fyreslayers) are too niche and cant stand on their own but instead be subfactions within a general dwarf battletome.
Seeing as, with the exception of FEC, they all owe allegiance to Nagash & can fairly easily incorperate one another in their armies they basicly are subfactions. Imho undead factions are the least seperated from eachother. Though even here there are at least some differences that can warrant fullfledged factions:Many of the current Death armies could also be argued being too niche and should be subfactions within a general Death tome, but here we are.
I think its more a case of you just not wanting such a faction tbh and hence not seeing the possibilities.Seeing as, with the exception of FEC, they all owe allegiance to Nagash & can fairly easily incorperate one another in their armies they basicly are subfactions. Imho undead factions are the least seperated from eachother. Though even here there are at least some differences that can warrant fullfledged factions:
LoN: mindless shambling hordes of zombies & skeletons led by independent vampires & necromancers
Nighthaunt: ghosts, haunted by their past in ironic ways
Bonereapers: an undead mirror to the SCE, organised and disciplined troops.
FeC: a particular strain of vampire all of whom share the same madness & delusions.
There's some clear differences between those four that distinguish them from one another as factions. Whereas putting in the vampire coast would basicly just be LoN but with pirate hats and a blackpowder weapon or two. On top of that, sea-creatures are already covered by the idoneth, so building an army around undead sharks & leviathans would also not be all that unique. And boats are already covered by the KO, so those won't work well as a focal point either. And mad vampires who share a common delusion would encroach on the by FeC, so even a faction of insane vampires who all think they're charming swashbucklers wouldn't be all that unique. Lasltly undead cursed to roam the seas for eternity like the flying dutchman would fit better with the nighthaunt and their focus on ironic punishment.
Well I'd like the new stuff to at least fit vaguely into the loreI think its more a case of you just not wanting such a faction tbh and hence not seeing the possibilities.They can make loads of shit up on the fly, even if it currently doesnt fit into the lore.
The examples you've given, like IDK vs. DoK vs. Lumineth have more than a little twist as their differences though. They have different religions, cultures, ways of warfare etc. They also don't share centrepieces for their armies nor do they share a look. Lumineth have their cows as centrepieces, and their troops all wear full suits of armour based on hoplites. IDK have nautical creatures & eidolons as their centrepieces, with their troops wearing armour that's reminiscent of seashells or scales. DoK have their shrines as centrepieces, are nearly exclusivly female with their troops being halfnaked with long wildly flowing hair and generally a lot of snake-like imagery (whips, tailes, their hair, it's all whipping around like snakes)I mean just because X faction already has Y doesnt mean another new faction cant share some of the same things. By the same token it makes no sense to have multiple Death books because at the end of the day "they are all undead, just with a little twist" and why release LRL when you already have Elves "with a little twist" in IDK, DoK and CoS etc. You could also argue LRL makes no sense because Hallowheart in CoS can be buildt to be very similar - Can be super magic focused with shooting/melee/calvary units.
Pirates in general would be an easier tome to make as you can use the romantic idea that pirates look for freedom & adventure to your advantage by making some weird faction that mixes various races who'd normally not work together. But this does require the pirate faction to be predominantly populated with sentient creatures. And not be 99% skeletons and zombies raised by a vampire.They could easily make some duo pirate tome with grots/ork skypirates and seafaring vampire pirates, ala Orruk Warclans. Im sure pirates dont discriminate and in the end just want wild explorations/experiences and want to steal some booty.
that'd honestly fit a lot better.I’m not 100% sold on a whole new Death faction. I think it’s part of an Underworlds or WarCry warband. To me, Vampire Pirates seem to fit that aesthetic well; unique characters in a small group... IF it is Vampire Pirates.
Overlap is fine, but honestly vampire pirates as a faction in AoS have very little if anything that'd be truly unique to them. I'd be curious how they'd try to pull it of if they'd tried it but I'd saying making them properly unique is going to be difficult, far more difficult than most of the factions we've had so far.It seems achievable to make a unique Vampire/Pirate culture in AoS. Saying we already have a nautical faction is like saying we already have a faction with swords. Yeah, there is gonna be some theme overlaps. The game shares a common setting with itself.
I am all aboard the Vampirate boat!