Doesn't stop me from disliking them
And as for skinks having them. I disagree. Skinks don't really form a horde unit fluff wise. They're specialists (skirmishers, animal handlers, riders on various bigger dinosaurs, ambushers). The only situation in which skinks form a "horde" unit, is when you're forced into an open field battle or siege battle and you've run out of saurus to field as battleline. At which point the only thing you have left are the skinks.
I know, that was a reply to
@LizardWizard 's remark that the horde bonus gives him an extra wound or 2 on a unit of 20.
Well we are making up new nonsense here, so no point to keep ourselves restricted to what we currently have
Imho, drop the horde bonus. Increase their base damage. Do something to stop
other armies from spamming them.
Sure, as long as they, on average, take say a 100 points of allies. If say an SCE army brings 400 points worth of skinks it probably indicates that the SCE have an absolute massive flaw. It's obviously fine for an army to have a certain specialisation which comes with strengths and weaknesses. And can use allies to enhance strengths, or plug gaps. But if an army consistently takes large amount of specific allies something isn't right.
True, I'd just like for chameleon skinks to not get decimated by a single spell. It's not like they become super sturdy with 2 wounds and are suddenly imprevious to mortal wounds.
There's also very little more boring than simply appearing out of thin air to stand on an objective after doing nothing for the entire game. We're not talking about dashing an impossibly long distance by stacking various run or charge modifiers and other nonsense so your unit can barely make it to the objective. Or a unit holding out against overwhelming odds for turn after turn and barely hang on to the objective (or conversly finally breaking through the defenders in a last desperate dash). The unit literally just stands of to the side for most of the game, only to appear at an opertune moment at which the defender (for whatever reason) can't really stop them from randomly grabbing an objective. And if that moment doesn't arrive they don't really do anything the whole game. That is horrificly boring, and quite frustrating to play against. As if you counter them effectivly they might as well not have existed, and if you counter ineffectivly (or are just unlucky and for example lose too many guys to actually be able cover all your objectives..) there's no real way of coming back.
Also, before you point out that you don't find em boring/frustrating. They're a perfect unit for powerplayers/competitive players/whatever you want to call this type of player. so the people who (largly...) play for the thrill of competition focused on winning the game (as opposed to say, creating a cool narative with heroes and villians, or just mucking about with silly but thematic armies or whatever other way you can think of to play the game. And for clarity people rarely are exclussivly one type of player. Usually it's a mix and all of em are ultimatly valid ways of playing). It's an impactfull unit. It's novel & unique. And it involves "clever"* psychological play.
The facts that for 90% of the game it does nothing besides simply existing, that it's fairly underwhelming in every other aspect and thus only really usefull for this 1 strategy, that it's a supremely game-y unit (it's purely how its rule interacts with objectives, nothing more that gives it is strength, it's not even that it's a good ambusher) and that it's fairly black and white in terms of how effectivly it ends up being is less important for those type of players. So yeah, if you value those first attributes more I can imagine you like em. And if you do, more power to you. Just not something I like
* how clever exactly is up for debate, but it's how this type of mechanics are generally defended by these type of players on account of it being mostly a psychological tool that can be used to bluff with and not just a matter of "I have better stats so I win"
Also I should really start cutting these posts up into multiples to catch up to
@NIGHTBRINGER (also, welcome into an AoS thread, we're gonna drag you in somehow

)