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AoS Fixing Serephon

Here is the second version of it then, if @LizardWizard approves then I might go ahead with it


Blessed Spawning of Dracothion: add 3” to run and charge rolls

Blessed Spawning of Tzunki: units can ignore mortal wounds on a 5+

Blessed Spawning of Sotek: if you roll a hit of 6+ on a bite or jaw attack the attack instead inflicts mortal wounds equal to the original damage

Blessed Spawning of Quetzl:battleline can reroll failed saves when within 3” of a hero

Blessed Spawning of Tlazcotl: battleline units within 5” of a hero are immune to battle shock

Blessed Spawning of Chotec: if a model with this special rule is slain, all enemy units it is in combat with suffer a -1 to hit penalty

Blessed Spawning of Huanchi: May move through terrain as if open ground, suffering no penalties for movement.
 
Here is the second version of it then, if @LizardWizard approves then I might go ahead with it


Blessed Spawning of Dracothion: add 3” to run and charge rolls

Blessed Spawning of Tzunki: units can ignore mortal wounds on a 5+

Blessed Spawning of Sotek: if you roll a hit of 6+ on a bite or jaw attack the attack instead inflicts mortal wounds equal to the original damage

Blessed Spawning of Quetzl:battleline can reroll failed saves when within 3” of a hero

Blessed Spawning of Tlazcotl: battleline units within 5” of a hero are immune to battle shock

Blessed Spawning of Chotec: if a model with this special rule is slain, all enemy units it is in combat with suffer a -1 to hit penalty

Blessed Spawning of Huanchi: May move through terrain as if open ground, suffering no penalties for movement.
I like it! I think only treating terrain as though the model had fly is a fair balance adjustment.
 
Hopefully the new rules work well and make seraphon more lore accurate
 
Here is the second version of it then, if @LizardWizard approves then I might go ahead with it


Blessed Spawning of Dracothion: add 3” to run and charge rolls

Blessed Spawning of Tzunki: units can ignore mortal wounds on a 5+

Blessed Spawning of Sotek: if you roll a hit of 6+ on a bite or jaw attack the attack instead inflicts mortal wounds equal to the original damage

Blessed Spawning of Quetzl:battleline can reroll failed saves when within 3” of a hero

Blessed Spawning of Tlazcotl: battleline units within 5” of a hero are immune to battle shock

Blessed Spawning of Chotec: if a model with this special rule is slain, all enemy units it is in combat with suffer a -1 to hit penalty

Blessed Spawning of Huanchi: May move through terrain as if open ground, suffering no penalties for movement.

I love the Sotek spawning, and would definitely use it for Sauras builds. On top of that, imagine a Dread Saurian doing 6 me per bite *drool*.
All of them seem great though.
 
I love the Sotek spawning, and would definitely use it for Sauras builds. On top of that, imagine a Dread Saurian doing 6 me per bite *drool*.
All of them seem great though.
I never thought it would be used that way but dam... that’s got potential :D
Hopefully I can give them a try this weekend, it should be fun
 
Here are the artifacts( most of them are revived lizardmen stuff)
Blade of Realities: on a 5+ to hit the attack instead inflicts a number of mortal wounds equal to its normal damage.

Piranha Blade: +1 to wound and add -1 rend

Light of Dracothion: unchanged

Horn of Kygor: all models within 12” can make an additional attack with a weapon of their choice

Incandescent Rectrices: unchanged


And the list I was thinking of (knights and carnosaurs all got reworked stats)
Allegiance: Seraphon

Mortal Realm: Ulgu

Sacred Spawning of Sotek


Leaders

Slann Starmaster (260)

- General

- Trait: Great Rememberer

- Artefact: Incandescent Rectrices

- Spell: Stellar Tempest

Saurus Oldblood on Carnosaur (280)

- Artefact: Blade or Realities

Saurus Scar-Veteran on Carnosaur (280)

- War Spear

- Artefact: Sword of Judgement

Saurus Astrolith Bearer (160)

Skink Starpriest (80)

- Spell: Meteoric Convocation

Saurus Scar-Veteran on Cold One (100)


Battleline

5 x Saurus Knights (160)

- Lances

5 x Saurus Knights (160)

- Lances

5 x Saurus Knights (160)

- Lances


Battalions

Dracothion's Tail (80)

Firelance Starhost (150)


Endless Spells / Terrain / CPs

Chronomantic Cogs (80)

Balewind Vortex (40)


Total: 1990 / 2000

Extra Command Points: 2

Allies: 0 / 400

Wounds: 108
 
I have some ideas to expand your sub faction's a little. To be more in line with how they currently do then, forcing a pick of relic and command trait to go along with the subfaction. I'll put it together later...
 
I have some ideas to expand your sub faction's a little. To be more in line with how they currently do then, forcing a pick of relic and command trait to go along with the subfaction. I'll put it together later...
Command traits would be cool, especially as we only have one viable command trait
 
I guess that, with the recent announcement, there's now going to be more speculation as to what's going to be in the new battletome.

I would certainly hope that they make saurus worth taking overall, preferably by ditching the warriors' horde bonuses in favour of solid flat stats, giving them 2 wounds each, capping the unit size at 30, and scaling the rest accordingly.
 
Something half terrifying is that if they give us a decent battletome we wont have much to complain about, and thus no need for this thread o_O

Let’s hope they give us something good
 
Something half terrifying is that if they give us a decent battletome we wont have much to complain about, and thus no need for this thread o_O

Let’s hope they give us something good
Don't worry, I'm sure we'l find reasons to complain about something :p
 
This doesn't really fix the book from a crunch perspective... but I enjoyed how the video tried to make the heroic end for the lizardmen more epic.


My favorite part:
Skaven assassin (in this version Lord Sknitch) tried to assassinate Lord Mazdamundi in Hexoatl, but instead fights an epic duel with Oxylotl the famed chameleon skink instead in a battle I see going a lot like this:

samurai jack ninja battle.png
(Hope someone catches this reference :D)

In the end Oxylotl wins, and tells Lord Sknitch the truth about his time in the Warp: "I did not escape from the realms of chaos... the realms of chaos kicked me out"
 
This doesn't really fix the book from a crunch perspective... but I enjoyed how the video tried to make the heroic end for the lizardmen more epic.


My favorite part:
Skaven assassin (in this version Lord Sknitch) tried to assassinate Lord Mazdamundi in Hexoatl, but instead fights an epic duel with Oxylotl the famed chameleon skink instead in a battle I see going a lot like this:

View attachment 66700
(Hope someone catches this reference :D)

In the end Oxylotl wins, and tells Lord Sknitch the truth about his time in the Warp: "I did not escape from the realms of chaos... the realms of chaos kicked me out"
This doesn't really fix the book from a crunch perspective... but I enjoyed how the video tried to make the heroic end for the lizardmen more epic.


My favorite part:
Skaven assassin (in this version Lord Sknitch) tried to assassinate Lord Mazdamundi in Hexoatl, but instead fights an epic duel with Oxylotl the famed chameleon skink instead in a battle I see going a lot like this:

View attachment 66700
(Hope someone catches this reference :D)

In the end Oxylotl wins, and tells Lord Sknitch the truth about his time in the Warp: "I did not escape from the realms of chaos... the realms of chaos kicked me out"
nice im not even going to touch the lore thats a tangled knot of dumb that others who are better at that sort of thing can handle
 
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