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AoS Crazy Lists and weird ideas

Idk how to insert a quote...
Thing is - I needed something strong to sink command points into, and I'm not such a fan of the engine's chonky model (So I'd probably slap the engine ring onto a carnosaur & replace the saurus with some skinks anyways and call it a conversion) and the priests for razors, like.. 2 models total?
and then does only that batallion reroll saves/wounds/heal? cause I'm not sure about it...
hit reply on the bottom right. yes it's only the battalion but thats healing on 5 units isted of 1 and you don't have to roll for saves and you reroll wounds
 
hit reply on the bottom right. yes it's only the battalion but thats healing on 5 units isted of 1 and you don't have to roll for saves and you reroll wounds

And I'd have to scrap my entire army & strategy because even the minimum point cost for this is too expensive, so thank you - but I'll keep it as it is currently.

I'll keep the strategy in mind if I want to make a drastic change.

(EotG looks pretty bad stats wise unless you keep it close to your slann to pick between buffs)
(With this change I'd lose one of my assassination tactics and have no use for command points)
(thanks to GW for making batallions do this stuff - that makes my army a variant of the basic cookie cutout Seraphon recipe - whilst my entire point was to be unique)

(for what I've read, that batallion is strong, but you'd have to pick between the benefits, so it may still work with priests)

EDIT: So I opened up the online free warscroll builder, made a thunderquack duckhost (kroxigors are the better alternative, change my mind) so let's see.
Pick savage every turn to get the rerolls on everything except hits
Add astrolith for rerolling hits
the astrolith and engine have synergy with a slann
add balewind and cogs for summoning
battleline = 2 sets of 5 knights and as many skinks as point value will allow for
2k points cookie cutout thunderthighs
aaaaaand I'm not having fun anymore.
delete list.

(Kroxies have 4 wounds a pop, which makes killing them harder and healing them more effective - besides, they CAN have a better damage output than <equal points> worth of razors& handlers - which I believe is 2 - but my point is because of their survivability, and because the cookie comes with a summoning setup, you can just spawn in razors without paying points for them and have them safe behind a cow wall of 2 basties and 3 kroxies, they'll still benefit from the reroll hits, won't need the heals, and are more convenient to get this way)
 
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Ok, here's a doozy - probably won't work, but fun nonetheless.

Edit: Well then - I've scrapped most of the CP list design after some research, and THIS is now my crazy CP list
______________________________________________________________
Kroak (430) (General)- Edit: Kroak can't have command traits, hmm...
*Rolls 3 dice in each of my hero phases - every 4+ is an extra CP
*Can summon support units like skinks to take points after the carnosaurs are done trampling everything
*Moves himself using LoSaT despite being on a balewind


Oldblood on carnosaur (240) - Crystalline blade (Hysh)
*Pick a melee weapon and add 1 to its wound rolls.
Oldblood on carnosaur (240) - Aetherquartz Brooch (Hysh)
*Roll when spending a CP - on a 5+ you get it back, recycling is important to this strategy and to the environment!
*Since you roll when spending one, you can then decide to instantly reuse that CP on another trigger of the ability.

Oldblood on carnosaur (240) - No artefact
(this one charges in first to try and lure out the counterattacks)

(keep in mind that these Oldbloods do an AOE buff on each other - 1CP = 6 extra attacks in the combat phase)
(Since we can't buff their ranged attacks, I suggest we just keep barraging the same hero target repeatedly)


Saurus Astrolith Bearer (160)
*Making sure to reroll any failed hits for the massive amount of Dino Waagh we're about to commit
*He can run every turn as we won't be needing him in combat, really.


Eternity guard Batallion (150)
(3x 5 saurus guard = battleline = 240)
Eternity warden
(140)
*Adds an extra CP to start with, makes setup faster, and is a good defensive squadron

Extra Command Point (50)
*Shouldn't need an explaination

10 Skinks (70)

Balewind Vortex (40)
Kroak can teleport anyways, might as well give him another spell.


2000/2000Pt. 7 turn Deployment
______________________________________________________________

If there's a way to make these carnosaurs attack twice - PLEASE tell me - as their buff lasts until the next hero phase, if I can attack twice, they'll rip through anything.
 
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My Magic & Mayhem List:

Leaders:
Slann Starmaster
Lord Kroak
Engine of the Gods

Battleline:
10 Skinks x3

Behemoths:
Bastiladon
Dread Saurian

Endless Spells:
Balewind Vortex
Chronomantic Cogs
Burning Head
 
Kroak (430) (General)- Great Rememberer
*Rolls 3 dice in each of my hero phases - every 4+ is an extra CP
*Can use LoSaT twice because getting stuff to points or in/out of combat can be great

Kroak are sadly not allowed any command traits.
 
Basically the idea of this list is to be the biggest middle finger to anyone with heavy armor

Allegiance: Seraphon
Mortal Realm: Ulgu

Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Incandescent Rectrices
- Spell: Stellar Tempest
Saurus Astrolith Bearer (160)
Saurus Scar-Veteran on Cold One (100)
- Artefact: Betrayer's Crown
Skink Starpriest (80)
- Spell: Mystical Unforging
Saurus Scar-Veteran on Carnosaur (240)
- War Spear
- Artefact: Sword of Judgement

Battleline
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances

Units
3 x Salamanders (120)
3 x Salamanders (120)
3 x Salamanders (120)
3 x Salamanders (120)
3 x Skink Handlers (40)
3 x Skink Handlers (40)

Battalions
Dracothion's Tail (80)
Firelance Starhost (150)

Endless Spells / Terrain / CPs
Balewind Vortex (40)
Chronomantic Cogs (80)

Total: 1990 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 108
 
Basically the idea of this list is to be the biggest middle finger to anyone with heavy armor

Allegiance: Seraphon
Mortal Realm: Ulgu

Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Incandescent Rectrices
- Spell: Stellar Tempest

Saurus Astrolith Bearer (160)
Saurus Scar-Veteran on Cold One (100)
- Artefact: Betrayer's Crown
Skink Starpriest (80)
- Spell: Mystical Unforging
Saurus Scar-Veteran on Carnosaur (240)
- War Spear
- Artefact: Sword of Judgement


Battleline
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances

Units
3 x Salamanders (120)
3 x Salamanders (120)
3 x Salamanders (120)
3 x Salamanders (120)
3 x Skink Handlers (40)
3 x Skink Handlers (40)

Battalions
Dracothion's Tail (80)
Firelance Starhost (150)

Endless Spells / Terrain / CPs
Balewind Vortex (40)
Chronomantic Cogs (80)

Total: 1990 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 108

I'd turn the salamanders into razordons because there's too many things that ignore rend, and salamanders' hit&wound chance is... saddening
but hey, if it works it works
 
Oh all right, no problem, list is still broken despite kroak's lack of command trait
it's a ok list if you spend 3 command points on the carnosaurs you can do
graph.php

per carno aganst a 4+ save or 0-8 damage against good saves like chaos warriors, stone horns, mortec guard, phoenix guard or witch elves and only if you keep all 3 of them within 12 of each other and the asttrolith
 
I'd turn the salamanders into razordons because there's too many things that ignore rend, and salamanders' hit&wound chance is... saddening
but hey, if it works it works
Razordons are definitely cool but they don’t have the same rend as salamanders. From personal experience I was able to get six salamanders rerolling hits to wipe out a unit of 20 ard boys in two rounds of shooting.
 
really? dang that's exceptionally lucky
The whole game went poorly for the ork player (he was also new to AoS). He effectively cleared my saurus knight screen after they dealt a few mortal wounds to the orks. As soon as they cleared that line I fell back and created another screen of skinks, all the while being scorched by salamanders.

In the meanwhile I also killed a Maw Krusha in one round of melee combat :D
 
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The whole game we t poorly for the ork player (he was also new to AoS). He effectively cleared my saurus knight screen after they dealt a few mortal wounds to the orks. As soon as they cleared that line I fell back and created another screen of skinks, all the while being scorched by salamanders.

In the meanwhile I also killed a Maw Krusha in one round of melee combat :D
what on earth did you do that with? i don't think an entire seraphon army can do that. did you have 4+ carnos?
 
what on earth did you do that with? i don't think an entire seraphon army can do that. did you have 4+ carnos?
It did involve carnosaurs which is why I say they are still viable. So I had an oldblood on Carnosaur burn its command ability which in turn affected my scar vet on carnosaur. The scar vet had sword of judgement and a warspear. 8 attacks and 3 hits of 6. The maw krusha already had a few wounds on it from a round of salamander shooting. it took 10 mortal wounds in an instant :D
 
It did involve carnosaurs which is why I say they are still viable. So I had an oldblood on Carnosaur burn its command ability which in turn affected my scar vet on carnosaur. The scar vet had sword of judgement and a warspear. 8 attacks and 3 hits of 6. The maw krusha already had a few wounds on it from a round of salamander shooting. it took 10 mortal wounds in an instant :D
oooh ok a sword of japan would do it
 
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