well new and interesting thins so far:
50% characters, but only 35% lords.
Mark of Nurgle is -1WS and something about poison.
ASF = +1 To Hit or if using a GW you hit on initative.
On top of that GW units strikes at I0 which mean what our bastiladon can actually buff Kroxigors to I1.
Fear = -1Ld and same as before. Same with Terror.
Flammable = units with flaming attacks reroll to hit against them so no more double wounds lol.
Parry = units attacking a parry unit have -1 To Hit

Cannot be combined with other negative modifiers.
AHW = 1 extra attack and +1I
Spears = extra rank + killing blow. Killing blow = AP (6) and no regen allowed. There is no more HKB.
Throwing weapons S3, Quick to Fire AND multiple shot (2).
I'll update the more I read ^^
Magic items:
Skull splitter 40pts, thrown weapon, range 24" S4, AP and multiple shots (4) always hit on 4+.
The ASF sword mention wounding on 4+ (at worst) so I'm guessing the same should be said about the skull splitter,. So in other words you can hit on 3+, but never exceed 4+.
Blessed sword Rerolls failed To Wound and rerolls ward saves (holy attack)
Force shield at 80pts grants 5+ ward vs shooting. Not sure if this is a typo of if something is missing. I'd be somewhat more understandable if it granted +2 save as a shield and 4+ ward lol.
Scaly skin 5+ armour for infantry is nice.. For other armies
New talisman = 50pts 4+ regen.
Armour of Destiny = 30pts
Gem of Fortune = 6s from ranged weapons must be rerolled against the entire unit. Anti poison.
Ironcurse Icon = 5+ ward and 20pts.
Unless I missed it there is no more channel staff.
New swifstride banner that also grants strider rule at 30pts. Dat Jaguar banner
Banner that grants triple movement speed on infantry. One time use. Saurus banner incoming?