Slann
Lord Agragax of Lunaxoatl
Eleventh Spawning
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As various other armies are starting to develop a presence on this forum, might as well start some Beastman discussion on here as I'm going to be developing an army (and an 8th Edition army book) for our favourite statue-toppling-and-defiling BLM (Beast Lives Matter) protesters.
Currently the Lustria Warherd stands at a paltry three (possibly four if @pendrake counts) members, with me, @The Great White Lizard and @Knoffles sitting idly at the Herdstone waiting for something to happen, but the latter in particular is a seasoned Beastlord who has compiled a tactics guide for our army! Have a gander at it here:
https://www.lustria-online.com/thre...-analysis-character-builds-and-tactics.26261/
And I will commence the discussion by describing the sort of list I'm to be building.
For characters, I'm going for a Beastlord as my general, a Gorebull BSB (because I want a Minotaur character in there somewhere and I love the idea of a BSB as killy as a Gorebull) and three Bray-Shamans, one Great Bray-Shaman with Beasts and the other two switching between Shadow and Wild depending upon which enemy I'm fighting (Wild can on occasion be useful - Traitor-Kin is a fun spell to pull off against cavalry armies or any super-duper Monstrous Cavalry units and Savage Dominion is better than Transformation of Kadon at giving you a free monster).
Regarding unit structure I'm more of a thematic player myself, and I detest seeing units larger than 30 models congest the battlefield and trundle along getting in everyone's way like a barely-roadworthy lorry, so my Core slot will be taken up by at least three units of 20 Gors - two with AHW and Mark of Khorne and one or two with Shields and Mark of Tzeentch whenever Marks are being played, the latter to be a Shaman bunker by a Herdstone and the former sprinting up the field, clinging to cover and attacking whichever foes deserve to be butchered first (if it looks a deadly one I'll send in both at the same time, either both into the front or one in the front and one in the flank, to divide the unit's attacks and make casualty handling more manageable). I'm also planning to get some Ungor Raiders (already got 10 with my Start Collecting box, will pick up another box at a later date) to act as war machine hunters and baiting units (it'll serve me well to practice redirection with Skirmishers as I have never bothered to learn that tactic thus far in my time playing Warhammer), and some ordinary Ungors with spears for use in Beast Herds when using my 8th book (as I thought that was a nice mechanic that contributed to the uniqueness of the army and actually works well in 8th).
I also particularly like the plastic Minotaurs, so aim to have a couple of boxes of them in my army as a Special choice, with additional hand weapons being my chosen build to maximise attack output and maximise chances of winning combat to kick-start the Bloodgreed train, Bestigors to bunker my Beastlord (I'm thinking with the Totem of Rust to make any heavily-armoured enemies wilt) and some Centigors I'll be converting from Chaos Marauder Horsemen when I can find some suitable torsos to fix to the horse bodies.
As for the Rares, I have a Ghorgon/Cygor as part of my Start Collecting box, and I'm working on a grand project to convert another of the monsters from that slot.
What about you all? Care to reveal your preferred army builds?
Currently the Lustria Warherd stands at a paltry three (possibly four if @pendrake counts) members, with me, @The Great White Lizard and @Knoffles sitting idly at the Herdstone waiting for something to happen, but the latter in particular is a seasoned Beastlord who has compiled a tactics guide for our army! Have a gander at it here:
https://www.lustria-online.com/thre...-analysis-character-builds-and-tactics.26261/
And I will commence the discussion by describing the sort of list I'm to be building.
For characters, I'm going for a Beastlord as my general, a Gorebull BSB (because I want a Minotaur character in there somewhere and I love the idea of a BSB as killy as a Gorebull) and three Bray-Shamans, one Great Bray-Shaman with Beasts and the other two switching between Shadow and Wild depending upon which enemy I'm fighting (Wild can on occasion be useful - Traitor-Kin is a fun spell to pull off against cavalry armies or any super-duper Monstrous Cavalry units and Savage Dominion is better than Transformation of Kadon at giving you a free monster).
Regarding unit structure I'm more of a thematic player myself, and I detest seeing units larger than 30 models congest the battlefield and trundle along getting in everyone's way like a barely-roadworthy lorry, so my Core slot will be taken up by at least three units of 20 Gors - two with AHW and Mark of Khorne and one or two with Shields and Mark of Tzeentch whenever Marks are being played, the latter to be a Shaman bunker by a Herdstone and the former sprinting up the field, clinging to cover and attacking whichever foes deserve to be butchered first (if it looks a deadly one I'll send in both at the same time, either both into the front or one in the front and one in the flank, to divide the unit's attacks and make casualty handling more manageable). I'm also planning to get some Ungor Raiders (already got 10 with my Start Collecting box, will pick up another box at a later date) to act as war machine hunters and baiting units (it'll serve me well to practice redirection with Skirmishers as I have never bothered to learn that tactic thus far in my time playing Warhammer), and some ordinary Ungors with spears for use in Beast Herds when using my 8th book (as I thought that was a nice mechanic that contributed to the uniqueness of the army and actually works well in 8th).
I also particularly like the plastic Minotaurs, so aim to have a couple of boxes of them in my army as a Special choice, with additional hand weapons being my chosen build to maximise attack output and maximise chances of winning combat to kick-start the Bloodgreed train, Bestigors to bunker my Beastlord (I'm thinking with the Totem of Rust to make any heavily-armoured enemies wilt) and some Centigors I'll be converting from Chaos Marauder Horsemen when I can find some suitable torsos to fix to the horse bodies.
As for the Rares, I have a Ghorgon/Cygor as part of my Start Collecting box, and I'm working on a grand project to convert another of the monsters from that slot.
What about you all? Care to reveal your preferred army builds?