Slann
Lord Agragax of Lunaxoatl
Eleventh Spawning
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Here we go, this problematic matchup has arrived. Soul Grinder vs. Mournfang Cavalry. As discussed, I ran multiple matchups for them, but instead of running 2, I actually ended up running 3 different matches:
- Soul Grinder [260pts] vs. 4 Mournfang Cavalry, no command [280pts]
- Soul Grinder [260pts] vs. 3 Mournfang Cavalry, full command [240pts]
- Soul Grinder [260pts] vs. 3 Mournfang Cavalry, musician + standard bearer only [230pts]
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So in all 3 matchups the Soul Grinder wins, but we're still left with:
Simply put, the Mournfang can't reliably wound the Soul Grinder, but can win combat while their Standard Bearer and Musician are alive, causing the Soul Grinder to bleed wounds via Daemonic Instability.
- 4 Mournfang Cavalry, no command [280pts] = Soul Grinder Massive Victory
- 3 Mournfang Cavalry, full command [240pts] = Soul Grinder Massive Victory
- 3 Mournfang Cavalry, musician + standard bearer only [230pts] = Soul Grinder regular Victory
The first match includes no command, so the Mournfang can't win any rounds of combat and trigger the Daemonic Instability
The second match includes full command, so the Mournfang win a few rounds via their musician. However, at only three models, all of which are command models, as soon as the Mournfang lose model, that model is the Musician (because Champions are removed last, standard bearers second last and musicians third last). Once this happens they can no longer win combat rounds and trigger Daemonic Instability.
The third match only includes the musician and standard bearer command models. This is the best setup for the Mournfang as they maintain their musician + standard bearer models even after suffering their first casualty. This means they can trigger Daemonic Instability even at two models strong, giving them more rounds where the Soul Grinder is losing Daemonic Instability wounds.
I have decided that the fairest outcome for this matchup is to award the Soul Grinder with a Massive Victory. My rationale is as follows:
- 2 of the 3 matches ended in a Massive Victory. 2 > 1
- it was agreed that we would add command models (first musician, then champion) to best even out the points total
- purposefully not including the champion in this matchup feels like list building in favour of the Mournfang for this specific match (which would be similar to removing ensorcelled weapons from the Skullcrushers to bypass the White Lions BotWD). This is something we decided against at the onset of the tournament.
- the Mournfang made me run 3 sets of tedious calculations for this matchup and I want them to burn in hell!
Unless there is vehement objection to my proposed decision above, I will make it official and update the tourney. Speak now or forever hold your peace.
Yep, given a Massive Victory occurred twice versus once for Victory, a Massive Victory it should be.




















