Skaven Slave
valentine009
Clan Moulder
- Messages
- 30
- Likes Received
- 54
- Trophy Points
- 18
What's the point of paying 10pts more for a bound spell for the spells that dont move? Only benefit is you always get to move them right?
right there is no point it's a unfortunate side affect of the control we get else whereWhat's the point of paying 10pts more for a bound spell for the spells that dont move? Only benefit is you always get to move them right?
it doesn't look like we get that option all of them are just more expensivewell couldn't you just prepare the old one? I feel like I'm missing something
In fairness, the main reason claws of glory was bad was cuz we had 300 different ways of getting those re-rolls. Removing the redundancy was something that was desperatly needed, especially as the re-rolls were about the only buff we actually had acces to... It's a bit lame that the left in the weakest variant, but with all the other buffs we have available now it's reasonable as we can now actually stack different buffs for some actual synergy.GW boss: "Ok guys, GHB2019 lore wasn't received good by the community, especially spells like Claws of Glory. Any Ideas how to make it useful?"
Employee 1: "Make it reroll 1's to wound"
Employee 2: "Let is reroll any hit rolls"
Employee 3: "Remove other ways to reroll hit rolls, so this one will be the best"
Later Employee 3: *Employee of the Month*
that's just kinda weird... It's not like these other spells actually gained in power in any way...it doesn't look like we get that option all of them are just more expensive
right there is no point it's a unfortunate side affect of the control we get else where
that would be amusing but he doesn't sayCan somebody see if Cogs only affect our units?
We might be swimming in CP, but we also blow through them at an astonishing rate. Having a source that doesn't cost CP can have its uses.I don't think our spells are weak - much of them are utility ones and nothing is straightforward. But some are plain useless. Why give Ignore Battleshock when we are already oversaturated with CP, ignore modifiers and can be LD 10? WHY?
What's the verdict on Slann my dudes? Ash is saying that you're almost always going to take a Slann, so dont worry about non-Slann command traits.
But I'm looking at how badly summoning got shafted, and the Slann doesn't really bring 260 points to the table anymore.
Anyone else in the "mandatory Steg Chief as general" camp? I can't wait to convert a unique Steg to use for this guy!
Definitely!Removing the redundancy was something that was desperatly needed,
no you cant the max you can get a turn is 9 if you roll 3 3sIm not sure how I feel about summoning, on one side it is nerfed seeing the points got increased on the other side you have the potential to generate more points then before without forgoing any casting.... so potential 6 points with an Astrolith and without forgoing casting or potential 9 with one spell left...
hmmm
i love the idea of stealing spellsDefinitely!
And that's also the reason why we now finally can make use of CPs, those command abilities finally make sense.
Previously I sometimes found myself with lots of points and no good use for them.
I am sad about the lack of mount traits and prayers just because IMO they should be there for a modern AoS army, but I think we can do without.
What excites me is that magic heavy play style might actually work now! Bound endless spells, bind the spells of enemies (effectively steal them), buff magic to +3 (if I saw that correctly).