To point this out; the original version one of the fan made battletome had a significant amount of units having a 5+ or 6+ feel no pain, this included most saurus units and good chunk of the skinks to. Honestly it’s not that big as most death and some order factions do have it without being to aggravating to play against
yes, but the original fan made tome
@Erta Wanderer & friends wrote also had other changes. There was more of an effort to balance everything, including possible interactions. Instead of simply saying "add X to everything" and hoping it'd remain balanced, cuz that rarely works. Did we actually include new point costs as well in the fan tome?
Also, to list an obvious combo that'd probably be problematic with your suggestion:
- bastiladon + skink priest prayer + summon starlight + spawn of tzunki + blinding arrival.
This results in a monster with 8 wounds 3+ re-rollable rend-immune save, 4+ mortal wound save, 5+ shrug and -2 to hit. The thing would essentially be untouchable.
In general the combination spawn of tzunki + blinding arrival would result in some disturbingly difficult to kill troops. A fresh batch of summoned skinks would already be at 6+ save, protection against rend -1, -1 to hit, 5+ shrug. Which is hilariously sturdy for fodder.
Other than that:
- blinding arrival: does it stack? How long does it last? Does it only affect targets that were present when summoned/teleported, or does it affect targets that try to act while within 18" of a recently summoned unit?
- Dracothion: probably fine, mostly cuz we simply don't have anything scary enough that can abuse it.
- Tzunki: probably OP, especially if you pay attention and combo it nicely.
- Sotek: underwhelming on most of our models, probably OP on hordes.
- Quetzl: we already have a lot of re-roll saves, so probably not too big a deal.
- Tlaztcol: Mostly irrelevant with 10 bravery on everything.
- Chotec: probably fine, and possibly interesting if your opponent actually retreats (how often does that happen? Aside from skinks wary fighter-like rules.)
- Huanchi: probably quite weak for most playersm but utterly overpowered when someone who knows how to position like
@LizardWizard uses it
