Slann
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Ninth Spawning
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Hence my earlier remark that the mechanic might need to be toned down to deal with certain synergies as that could spiral out of control. Though given that turn one it'd only really work against hordes and that as he gets wounded himself it gets toned down as well I'd actually expect it to not be too unbalanced unless your opponent is kind enough to make his job as easy as possible...wait he gets it for his bights to? that makes him stronger then most non behemoth cavalry heroes that's more than a little excessive. and thats before you add in the fact that we have a crap lode of buffs we can throw around the carnasaurs alone would make him horrifying. and I've been adding more! he would have a 2/2 rerolling, attacks that procked more hits on 6, and acses to tons of extra attacks and then there is the grix blade and the sword of judgement, and the sword that gives -3 rend he would be able to one turn kill most things in the game. on turn 2 i could get him doing 30ish damage quite easily.
he would tie the vermin lord for the highest attack stat in the game with this buff.
he has a small base and we have healing so the down side of having to keep him healthy isn't much of one
Of course this is only one possible way to make him an interesting melee hero. There's other possibilities as well. You could double down on his supportive ability as a commander and allow him to turn a mere handfull of saurus into a credible threat. Allowing him to lead a small taskforce to go and grab an objective independently or to hold together your frontlines so even a terrorgheist thinks twice about charging into your saurus when they're under his guidance. That'd be a good solution as well.
imho foot-heroes in AoS in general, especially from older factions, are currently quite underwhelming though. Looking at them some more it seems to be rare for them to be have a noticeable impact. Both in terms of supporting others and their own combat prowess. In terms of combat they have to compete with giant dragons & hordes of soldiers, which they're just not going to win. And in terms of support the average footslagging hero simply just can't really do anything impressive on his own. The mounted heroes tend to get better support abilities as well as they're the "fancy" version. Furthermore none of the footslogging heroes get enough supporting power to turn a weak unit into a credible threat on their own. 10 Saurus warriors supported by an oldblood are only barely more of a threat than just 10 warriors, which is just kinda weird.