Played a game of Bloodbowl followed by a very short 2000pt AoS game.
The Bloodbowl game of my Grey Coast Scuttlers (Skaven) vs the Goldtoofs (Orcs) was fun despite having lost 2-0, amusingly still eligible for the play-offs at the end of the season.
Then the AoS game...
My Thunder Lizard list consisted of the one I previously posted a while back, albeit having dropped the skystreak stegadon, starseer, and flaming skull for 20 saurus spears, priest, fireleech terradon MSU, and ravenous jaws. For this particular game, my opponent was itching to try out his Ironjawz for the first time since the 3.0 Orruk battletome came out, fielding a mawcrusher, warchanter, shaman, brutes, and multiple reinforced units of 'ardboyz. He ran with the Iron Suns subfaction.
Following corner deployment and getting first turn, I lucked out on 6 mortal wounds on the mawcrusher from afar via priest-garrisoned RSE and Comet's Call, though not much else beyond several run rolls army-wide and no shooting.
On my opponent's turn, the mawcrusher was teleported behind my lines via Hand of Mork with the intended goal of killing my priest and my stegadon chief in a double-charge, since he wasn't keen on letting me be able to spit out mortal wounds anywhere I pleased. He also managed to get a Waagh off, primarily to boost the brutes and megaboss (which he charged into my saurus warriors with).
As it turns out, the transition to 3.0 has not been kind on Ironjawz so far. The megaboss on mawcrusher did accomplish its first task of killing my priest, but, due to Thunder Lizard's special rules and the Sacred Stegadon Helm, was unable to remove the stegadon chief from the board during the double-charge (steg had 2 wounds remaining), and quickly found itself reduced to 3 wounds by the end of the combat phase courtesy of both the steg and the nearby bastiladon which was also engaged in the melee. The 5 brutes fared no better, watching as they lost 2 of their number in exchange for 3 saurus warriors.
My opponent conceded at the top of Turn 2 after I won the initiative roll, pointing out that there would have been nothing he could do to prevent me from steamrolling the rest of his army with my 4 dinos in tow as soon as I dealt with the mawcrusher due to Coalesced (and especially Thunder Lizard) effectively being a hard counter to Ironjawz at the moment. This wasn't something I was expecting to encounter going in, considering that said opponent has been wargaming for longer than I have been alive, and as such I accidentally stumbled into my first victory against him in a 1v1 AoS game.
On a side note, based on how both the trog and RSE have fared in the past two games I've played, my opponent is still strongly of the opinion that Comet's Call is too powerful for its casting value (especially when combined with the oracle's +1 to casting), and that the RSE really should have a points value assigned to it.