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What are you doing today hobbywise?

And got even more paint on my dwarfs. I think I'm about one more paint session from completing the twenty with two handed weapons. I'll probably make the other 10 into heavy sword and board. I don't like the shields they come with, so I'll probably use the shields from the human infantry for them.
 
I've thought about staying a Troggoth army, just because it seems fun. Is it fun to play?

And if you don't mind me asking, what do you run?
 
I've thought about staying a Troggoth army, just because it seems fun. Is it fun to play?

And if you don't mind me asking, what do you run?

*sigh* In physicalness.. not a lot. I have only run the army in Tabletop Simulator. For 2K points I usually run: Troggboss, Mollog, Hag, 3 Fellwater, 3 Fellwater, 6 Rockgut, 6 Rockgut, and then whatever I feel like for the remaining ~300 points. Lately it has been a Dankhold Troggoth (not boss) and that wolf-rider trio from Warhammer Underworlds, but sometimes it is a Grot Shaman or something.

Split into two groups. Troggboss, one unit each Fellwater and Rockguts (usually with the Hag) in one group, Dankhold Troggoth with one unit each Fellwater and Rockguts with Mollog in the other. Mollog/Hag stay back to hold objectives (if any), otherwise they advance up with their group. Rockguts hit hard and can take damage, Fellwater hit more often but aren't as hardy. People tend to see the Rockguts as a bigger threat and ignore the Fellwater until a unit of 3 suddenly dumps 12 attacks at 2 damage each on their stuff! :D Mollog and the Troggboss are there for CA usage. Side note - Dankhold Troggoth is NOT a Troggboss and cannot use command abilities. Troggoths do NOT have unit commanders and therefore you're going to be strapped for ways to dish out those command abilities unless you add some grots. That is part of why I got the Mirebrute - as a hero he should be able to issue generic command abilities to any units nearby. Depending on points and how he plays, he may replace the Dankhold Troggoth as one of my group commanders.

Oh - and that isn't to say I don't HAVE this army, just not ALL of it. I'm sitting at: one Troggboss, the Hag, Mollog, 3 Fellwater, and 9 Rockguts in my personal collection at the moment. Just need a box each of Rockguts and Fellwaters now. :D
 
Thanks for the feedback. I've just about got my Seraphon force to were I want it, with regards to options, and have always liked trolls, going back to always trying to cover up with ways to run them in my Orcs & Goblins armies in WHFB (stupidity on leadership 4 was a killer).

Have you thought about using a Marshcrawla Shaggoth or two? It is also a Troggoth, and it has a bubble +1 to hit, which means you have less need of figuring out how to get All Out Attack off.
 
Played a game of Bloodbowl followed by a very short 2000pt AoS game.

The Bloodbowl game of my Grey Coast Scuttlers (Skaven) vs the Goldtoofs (Orcs) was fun despite having lost 2-0, amusingly still eligible for the play-offs at the end of the season.

Then the AoS game...

My Thunder Lizard list consisted of the one I previously posted a while back, albeit having dropped the skystreak stegadon, starseer, and flaming skull for 20 saurus spears, priest, fireleech terradon MSU, and ravenous jaws. For this particular game, my opponent was itching to try out his Ironjawz for the first time since the 3.0 Orruk battletome came out, fielding a mawcrusher, warchanter, shaman, brutes, and multiple reinforced units of 'ardboyz. He ran with the Iron Suns subfaction.

Following corner deployment and getting first turn, I lucked out on 6 mortal wounds on the mawcrusher from afar via priest-garrisoned RSE and Comet's Call, though not much else beyond several run rolls army-wide and no shooting.

On my opponent's turn, the mawcrusher was teleported behind my lines via Hand of Mork with the intended goal of killing my priest and my stegadon chief in a double-charge, since he wasn't keen on letting me be able to spit out mortal wounds anywhere I pleased. He also managed to get a Waagh off, primarily to boost the brutes and megaboss (which he charged into my saurus warriors with).

As it turns out, the transition to 3.0 has not been kind on Ironjawz so far. The megaboss on mawcrusher did accomplish its first task of killing my priest, but, due to Thunder Lizard's special rules and the Sacred Stegadon Helm, was unable to remove the stegadon chief from the board during the double-charge (steg had 2 wounds remaining), and quickly found itself reduced to 3 wounds by the end of the combat phase courtesy of both the steg and the nearby bastiladon which was also engaged in the melee. The 5 brutes fared no better, watching as they lost 2 of their number in exchange for 3 saurus warriors.

My opponent conceded at the top of Turn 2 after I won the initiative roll, pointing out that there would have been nothing he could do to prevent me from steamrolling the rest of his army with my 4 dinos in tow as soon as I dealt with the mawcrusher due to Coalesced (and especially Thunder Lizard) effectively being a hard counter to Ironjawz at the moment. This wasn't something I was expecting to encounter going in, considering that said opponent has been wargaming for longer than I have been alive, and as such I accidentally stumbled into my first victory against him in a 1v1 AoS game.

On a side note, based on how both the trog and RSE have fared in the past two games I've played, my opponent is still strongly of the opinion that Comet's Call is too powerful for its casting value (especially when combined with the oracle's +1 to casting), and that the RSE really should have a points value assigned to it.
 
Thanks for the feedback. I've just about got my Seraphon force to were I want it, with regards to options, and have always liked trolls, going back to always trying to cover up with ways to run them in my Orcs & Goblins armies in WHFB (stupidity on leadership 4 was a killer).

Have you thought about using a Marshcrawla Shaggoth or two? It is also a Troggoth, and it has a bubble +1 to hit, which means you have less need of figuring out how to get All Out Attack off.

I have. But I do not have the new Orruk Warclans book, so I don't know its stats, or its points costs, or.... well, you get the idea. Don't know that for the Mirebrute either, but Troggoth.
 
I had two pleasant Mordheim games with my Eshin warband.

The first, against a Norscan warband, fared about as well as one would expect for skaven (with leaders bravely in the back and the meatshieldsminions up front), especially when I was kind of hamstrung by a makeshift bridge I had to climb onto if I wanted to cross between buildings. Still, I was able to put a Norscan hero out of action with the benefit of some spear-wielding verminkin.

My second game, against a Nurgle-based Carnival of Chaos warband, went by a lot better. Admittedly, it was pretty lopsided in my favour for three reasons: not only was (1) the Carnival of Chaos was a newly-minted warband in the group, but (2) my Eshin were the most experienced in the same group (having already played 4 games by that point), and (3) my Eshin had more than twice the model count. On the upside for my opponent, he at least got an underdog experience bonus across his warband for being horrendously outmatched, which will lead to their warband fast-tracking in experience for a little while.
Props go to the troop of three slingers who proved their worth by plinking off a brute and carnival minion, a spear-wielding verminkin who put down a second brute while being charged by it, and a recently-elevated verminkin hero who cut down the carnival master with his two swords.
 
I have. But I do not have the new Orruk Warclans book, so I don't know its stats, or its points costs, or.... well, you get the idea. Don't know that for the Mirebrute either, but Troggoth.

I looked in the app and it is 150 points. Its melee profile is similar to a fellwater troggoth's, and it gets the d3 heal on a 4+, but it appears the reason to take it is all friendly units wholy within 18" inches get +1 to hit.
 
I looked in the app and it is 150 points. Its melee profile is similar to a fellwater troggoth's, and it gets the d3 heal on a 4+, but it appears the reason to take it is all friendly units wholy within 18" inches get +1 to hit.

This is for the Sloggoth? Hmm...
 
Been busy putting together the Chaos Dwarf, Hobgoblin, bull centaurs I received from Russian Alternative that my lovely wife got me for my birthday.
Last weekend babysitting the grandkids we watched Monty Python and the Holy Grail. First time for them and they loved it.
Which leads me to a parcel I ordered from Studio Miniatures - Medieval Mayhem which arrived yesterday. Yet even more to paint....
MMD001a.jpg

MM008a.jpg
MM009a.jpg
 
Been busy putting together the Chaos Dwarf, Hobgoblin, bull centaurs I received from Russian Alternative that my lovely wife got me for my birthday.
Last weekend babysitting the grandkids we watched Monty Python and the Holy Grail. First time for them and they loved it.
Which leads me to a parcel I ordered from Studio Miniatures - Medieval Mayhem which arrived yesterday. Yet even more to paint....
MMD001a.jpg

MM008a.jpg
MM009a.jpg

Very nice, Monty Python classic

A lot of likes for these models :) :)
Very much love the Black knight!

Grrr, Imrahil
 
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