You mean the fact that most of our base units cannot stand up to an equivalent force in a limited local situation? I mean, we just had an entire discussion where, amongst other things,
@Erta Wanderer showed that unbuffed we basicly can't reliably beat a unit of palladors with one of our unbuffed units without striking first, and even if we strike first we needed at least a 40 point (or 24%) advantage, and depending on the unit an even larger advantage was needed. And needing a point advantage that large just to win a straightup brawl is imho an indication of bad design?
I mean, I'm fairly certain I've stated that often enough with the necesary examples by now.
That example was heavily slanted in the favor of the palladors. We were using waves of 10 saurus receiving the charge. It doesn't get worse for us in that example.
A unit of 20 saurus, completely unbuffed with only their club attacks does around 9 damage to palladors assuming they swing first.
A similarly costed unit of palladors does just over 6 damage to warriors assumimg it swings first and shoots with its pistols.
Even if only 75% of the saurus can get in, it's pretty damn similar damage.
150 points of kroxigor does exactly 1 less damage than palladors completely unbuffed, around 5.3. This is only with their clubs, jaws werent included.
2 razordons do a little worse damage in melee but have a better shooting attack.
6 rippers do almost exactly the same damage as palladors with only their toad rage buff. Without it they do around 1.5 less damage on average.
All damage listed is into a 4+ save.
So did we really show what you said we did? Or is the situation a little more nuanced then "we don't have a single unit that can outfight palladors".
Edit: just for some more data..
Carnosaur scar vet with Spear does 9.5
1 salamander does just over 6 with his combined shooting and melee attack.
5 knights do again, just over 6.
All of these numbers are completely unbuffed. However I did assume coalesced for the knights.
And if you just want one concrete example, let's use razordons. Arguably one of the worst scrolls in our book, completely unbuffed a unit of 2 has comparable damage in melee, better damage at range, slightly worse movement and comparable/slightly worse wound efficiency. In starborne they have better bravery and access to teleport, if slightly less tough to multi damage attacks.
You want an option to outfight palladors? 2 Razordons do more total damage unbuffed, are 10 points cheaper, and have access to significantly better Allegiance abilities and buffs. I think if anything this conversation goes to show how much fighting first and ensuring positive engagements is super important when it comes to these types of units wailing on each other with nothing else helping beyond the pure efficiency of their warscroll.
edit: i'm an idiot, razordons don't get more attacks in coalesced lol. editing stuff to reflect that.