I totally understand where you're coming from, and after getting in quite a few games with it I agree that our army currently is awesome and powerful. I just don't think it's quite as insanely strong as you do, but maybe that comes down to you being a better player than me. I appreciate your honesty on your opinions, though. And I also appreciate you giving your reasoning for those opinions without belittling people who aren't in agreement.
I generally don't go online and do games with random people on TTS. I just haven't worked up the courage to do so, having had quite a few bad experiences with trying to start online RPG groups before. All of my TTS games have been with friends or people they've introduced me to. I've only had the chance to play against Idoneth, Orruks, Khorne, Skaven, and Seraphon mirror matches. So I haven't been able to play against other top armies like KO and Tzeentch, but neither have I played against weaker armies like BoC and Sylvaneth. I also have played Coalesced lists pretty much every time, except for one game as Dracothion's Tail and one as Fangs of Sotek.
I guess the biggest issue I have with halving the Skink unit size is that they would now lose their extra attack after taking 6 wounds, which pretty much any unit can do to a unit with a 6+ save like Skinks have. So if they get shot once or tagged in melee they instantly lose half their damage on top of already being limited to half of what they were before. Our monsters bracket, so if they take usually more than 2-3 wounds they go down very slightly in effectiveness. But a key battleline unit getting it's damage halved after taking 6 wounds really doesn't sound like a unit I'd want to take anymore. I would much rather them lose the extra attack from a horde bonus, because at least then you could take 40 and if you lose 6 you still have 34 shots, instead of taking 20, losing 6 and now being stuck with 14 shots that have terrible hit and wound stats. Also, most infantry that's limited to a unit of 20 is much more elite than Skinks. Not to mention that if the point cost also went up (not what's been discussed in the last several posts, but it's been brought up a lot before), then their role as a cheap sacrifice screen would be diminished as well, making it harder to run lists like Thunder Lizards and anything else that wants to have something protected from charges in turn 1.
So all in all, I very respectfully disagree with you on the harshness of the nerf that you would theoretically give to Skinks. I do agree with you in principal though that playing against shooty, Skink-spam lists that can teleport and also potentially overwatch and retreat is probably not a fun time for our opponents. As a Coalesced "main" if we use video game terms, I don't look forward at all to having to face armies like Lumineth, KO and Tzeentch that can do similar things. One thing you said is that FoS isn't the top-winning Seraphon list. I'd be very curious to know which one currently is? Also, if you're up for a bit of theory-crafting, what do you think would be the way to play Seraphon if you did everything you wanted to nerf Skinks? Would the weakened Skink spam still be the best way to play Seraphon? Or do you think people would start playing other lists and would those lists do as well as the Skink spam does currently? One thing I appreciate from you is your bottomless optimism in regards to our army. A lot of people just say "X is good, everything else is bad." So what do you think a less "OP" but still top-tier Seraphon army would look like?
Totally fair! I agree with your reasoning on losing the horde bonus over halving the unit size, and definitely agree that my view on seraphon may be a little on the extreme end.
I'll reply more specifically to some of your theorycraft questions when I have more time to sit down and give them the thought they deserve. I'll edit my responses into this post!
I will say I think realistically GW just does its usual blanket increase of a few things and the best list will still be starborne but with one 40 instead of 2 or a few less extra toys (salamanders, chamos, terradons, whatever flavor is your favorite.) Dracos tail might get more popular. I think in the best players hands it's probably the better build already. It does 90% of the things fangs does, while having way more control over deployment and what threats start on the board.
edit:
what do you think would be the way to play Seraphon if you did everything you wanted to nerf Skinks?
So I think this question can be answered in a few ways. Ideally you'd want all "ways" of playing seraphon to be equal, so in that sense fangs should be totally viable just more in line with the rest of the book.
How you do that I think is definitely up for interpretation. Personally, I think the biggest problem in the seraphon book is our relative cheapness across the board. It's simply too easy to get all your magic heroes, all your buffing heroes, tons of battleline that can be buffed up to a dangerous state, and all the toys.
Armies that rely on buffed, powerful battleline generally pay a hefty price for that, and usually it comes in the form of "less toys." For example, Firelance Koatl's Claw lists fit into this style. After your Slann for CP gen, and various buffing heroes there isn't a ton of points left in the army for 700 points of salamanders or chamo skinks. You can sacrifice some buffing heroes for more toys, but its hard to get everything.
Seraphon skink focused lists don't generally suffer from this same problem. I think the best course of action is to make Skink focused armies have less power in their skink units and need to rely more on the "toys" part of their build to do the serious damage. By lessening the damage of skink units, you also inherently make the FoS CA a lot less irritating to play against. That's why i'm a big proponent of halving the unit size or removing the horde +1 attack bonus. I just think Skinks are capable of doing way too much damage for the role they play, given the context of what else is going to be in the list.
For an example list, I think the "Look" could be very similar to what you're seeing now (a couple big blocks of skinks, your regular assortment of heroes, whatever flavor of extra damage dealing toys you like) just less of the damage dealing power would be in the skink blocks.
Would the weakened Skink spam still be the best way to play Seraphon?
I think the weakened skink focused builds would probably still be the best way to play seraphon without drastically changing the book. The SKINK keyword buffs are simply too good and too numerous for skink based lists to not naturally rise to the top.
I think instead of 80 in 2 big blocks you might see half that in multiple smaller units and more toys. Maybe you'll get to fit in the salamander squads and the single unit of terradons or chamos, etc. You were seeing this a little bit when the book first droped and you saw a lot of people bringing kroaknado, 4-6 units of 10 skinks and filling the rest with sallies. After the Sally point nerf, I think the vibe is similar, you just have more flexibility around taking things that aren't sallies.
Or do you think people would start playing other lists and would those lists do as well as the Skink spam does currently?
I think people will definitely start playing other lists because the book has so much depth you're already seeing a lot of that right now! It has tons of options inside and people are generally making pretty good use of them.
In terms of the second part of that question, i imagine no, those lists would not do as well as skink spam currently does but IMO that is a good thing. You don't want armies to be in that power range, and hopefully if changes were made to seraphon changes would also be made to the handful of other armies that dance around in that S tier.
One thing I appreciate from you is your bottomless optimism in regards to our army. A lot of people just say "X is good, everything else is bad." So what do you think a less "OP" but still top-tier Seraphon army would look like?
Thank you! As mentioned above, I think the perfect goal would be to have a situation where if people want to play skink spam (skinks have always been pretty popular) you totally can. It's just less oppressive than it is now.
I think Pietari's Koatl's Claw list from the Butcher's Buffet TTS tournament is a great example of very strong seraphon army that I think "feels" more fair. It's got a few screens, a powerful melee battleline threat, some fast ranged, a powerful magic hero and a powerful combat hero. Obviously it's still using Kroak, but you could easily swap Kroak & co out for a slann, an incantor, and an everblaze comet and still have a great list.
https://tabletop.to/butchers-buffet/list/pietari-jukarainen
Eric Hoerger's tournament winning Thunder Lizard list is also a great example. Both of these lists have more balance in strength, where the list has great pieces but also needs a smart general to get the most out of it. It doesnt just throw buffed up skink squads that hold objectives well, do damage, and then also retreat from combat, out in front of the enemy and go "okay i win."
https://twitter.com/AoS_Shorts/status/1305243439974375424/photo/2
These are both current, 5-6 game tournament winning lists against strong players. I think these types of list are healthier for the game and still easily a high A tier build. My hope for the future of seraphon builds would be these types of balanced approaches, where you're seeing the different pieces of the book working in conjunction to create a winning strategy. There are melee threats that can push enemies off objectives, ranged options to target heroes, screens to protect your important stuff and tougher blocks to sit on home objectives. It doesnt just rely on one unit to basically do all of those things at all times and also better than most other units in the game.