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TOW TOW Army Lists

Looks pretty obnoxious.

I would try to counter it with:
* Slann is a must for extra leadership and dispel, maybe with becalming cogitation
* Carnosaur or two should be able to deal with terrorgheists/mortis engines
* Temple guard to keep Slann alive
* Magic resistance items to combat magic, ward saves to combat the shouts
* I think Bastiladon's might be good to snipe Banshees/Engines/Terrorgheists. They have high range so might be able to stay away from dispel range

Here's a sample list where I went with double carnosaur and a single lvl 1 priest in character slot. Alternative would've been to go with 1 carno and 1 skink priest on ancient stegadon.

++ Characters [1000 pts] ++
Slann Mage-Priest [335 pts]
(Hand weapon, General, Becalming Cogitation, Elementalism)

Saurus Scar-Veteran [311 pts]
(Great weapon, Heavy armour (Scaly skin), Shield, Carnosaur, Glyph Necklace)

Saurus Scar-Veteran [294 pts]
(Great weapon, Heavy armour (Scaly skin), Carnosaur, Talisman of Protection)

Skink Priest [60 pts]
(Hand weapon, Light armour (Calloused hide), On foot, Elementalism)

++ Core Units [649 pts] ++
18 Temple Guard [344 pts]
(Hand weapons, Halberds, Shields, Heavy armour (Scaly skin), Revered Guardian (champion) [Spelleater Axe], Standard bearer, Musician)

10 Saurus Warriors [140 pts]
(Hand weapons, Shields, Heavy armour (Scaly skin))

3x10 Skink Skirmishers [165 pts] (1xScout/1xVanguard)
(Hand weapons, Javelins, Shields, Light armour (Calloused hides))

++ Special Units [350 pts] ++
2x Bastiladon [175 pts]
(Hand weapons, Javelins, Thunderous bludgeon, Solar Engine)

I agree with pretty much all of this, though I'd trade the Skink Skirmishers out for more Saurus, Saurus are good for holding and grinding down weak horde units like Skeletons and Zombies so they don't bog down your other more powerful units.

Skinks on the other hand can just be magic-ed to death by the Vampire player's casters and will do nothing to stop his Zombies and Skeletons from trying to engage your Carnosaurs and Bastiladons to prevent them taking down the Terrorgheists. I'm in firm disagreement with the idea that Skink Skirmishers are supposedly a solution for everything as so many people here say.
 
The following list is an exercise in thematic list building based on some recent purchases of mine as well as my own extensive collection. Whether the list was/is competitively effective was/is of lesser concern than the narrative theme I was going for. The idea is a Chaos Dwarf garrison of a minor trade hold located on the outskirts of Uzkulak. To reflect the narrative, it includes mercenaries. Also, for simplicity's sake and to reflect part of the narrative, I have been sparse with magic items.

Trade Hold Garrison of Uzkulak-
1998/2000 pts

Characters:

Hargoth Ironheart, Garrison Commander-
162 pts
Infernal Castellan, shield, darkforged weapon, Paymaster's Coin. General

Grazek Blackfist-125 pts
Infernal Seneschal w/shield, darkforged weapon, Bsb w/Ashen Banner

Vrazeg the Volatile-115 pts
lvl 2 Daemonsmith

Drazek the Damned-115 pts
lvl 2 Daemonsmith

Borgut Jawbreaka-77 points
Black Orc Big Boss w/shield

Vrada Khan-50 pts
Hobgoblin Khan w/shield and light armor


Core Units:

Spineless Dregs-
96 pts
32 Hobgoblins w/shortbows

Garrison Guards-166 pts
10 Infernal Guard w/champ, blunderbusses

Garrison Guards-166 pts
10 Infernal Guard w/champ, blunderbusses

Jawbreaka's Boyz- 378 pts
24 Black Orcs w/ GW, FC, Veterans


Special Units:

Vrada's Stik Throwa-
45 pts
Hobgoblin Bolt Thrower

Vrada's Spear Throwa-45 pts
Hobgoblin Bolt Thrower


Rare Units:

Hashut's Fist-
185 pts
Dread Quake Mortar w/Ogre Loader *

*for the time being will be represented by my Hellcannon and spare ogre on a "counts as" basis.

Vrada's Raiders-78 pts
5 Hobgoblin Wolf Riders w/spears, shortbows, Boss and Reserve Move


Mercenaries:

Ironskin Ogres-
195 pts
5 Badlands Ogre Bulls w/hvy armor and gw
 
The following list is an exercise in thematic list building based on some recent purchases of mine as well as my own extensive collection. Whether the list was/is competitively effective was/is of lesser concern than the narrative theme I was going for. The idea is a Chaos Dwarf garrison of a minor trade hold located on the outskirts of Uzkulak. To reflect the narrative, it includes mercenaries. Also, for simplicity's sake and to reflect part of the narrative, I have been sparse with magic items.

Trade Hold Garrison of Uzkulak-
1998/2000 pts

Characters:

Hargoth Ironheart, Garrison Commander-
162 pts
Infernal Castellan, shield, darkforged weapon, Paymaster's Coin. General

Grazek Blackfist-125 pts
Infernal Seneschal w/shield, darkforged weapon, Bsb w/Ashen Banner

Vrazeg the Volatile-115 pts
lvl 2 Daemonsmith

Drazek the Damned-115 pts
lvl 2 Daemonsmith

Borgut Jawbreaka-77 points
Black Orc Big Boss w/shield

Vrada Khan-50 pts
Hobgoblin Khan w/shield and light armor


Core Units:

Spineless Dregs-
96 pts
32 Hobgoblins w/shortbows

Garrison Guards-166 pts
10 Infernal Guard w/champ, blunderbusses

Garrison Guards-166 pts
10 Infernal Guard w/champ, blunderbusses

Jawbreaka's Boyz- 378 pts
24 Black Orcs w/ GW, FC, Veterans


Special Units:

Vrada's Stik Throwa-
45 pts
Hobgoblin Bolt Thrower

Vrada's Spear Throwa-45 pts
Hobgoblin Bolt Thrower


Rare Units:

Hashut's Fist-
185 pts
Dread Quake Mortar w/Ogre Loader *

*for the time being will be represented by my Hellcannon and spare ogre on a "counts as" basis.

Vrada's Raiders-78 pts
5 Hobgoblin Wolf Riders w/spears, shortbows, Boss and Reserve Move


Mercenaries:

Ironskin Ogres-
195 pts
5 Badlands Ogre Bulls w/hvy armor and gw

No Infernal Guard with hand weapons and shields? Because you've only got one really serious melee unit there in the form of the Black Orcs.
 
No Infernal Guard with hand weapons and shields? Because you've only got one really serious melee unit there in the form of the Black Orcs.
I don't have any minis to represent that. And honestly, I favor fireglaives and shields over hand weapons, as I like the flexibility that loadout gives. Also, I contemplated including some allied WOC for additional combat units but didn't have the points.
 
After thinking on it a bit, I came up with a new version of the list. I lumped the 2 units of IG with blunderbusses into one, added shields and full command. I dropped a couple hobgoblins and changed magic items. IG will work as a second melee unit as well as a ranged.


Trade Hold Garrison of Uzkulak-
1995/2000 pts

Characters:

Hargoth Ironheart, Garrison Commander-
167 pts
Infernal Castellan, shield, darkforged weapon, Talisman of Protection. General

Grazek Blackfist-97 pts
Infernal Seneschal w/shield, darkforged weapon, Bsb

Vrazeg the Volatile-115 pts
lvl 2 Daemonsmith

Drazek the Damned-115 pts
lvl 2 Daemonsmith

Borgut Jawbreaka-77 points
Black Orc Big Boss w/shield

Vrada Khan-50 pts
Hobgoblin Khan w/shield and light armor


Core Units:

Spineless Dregs-
90 pts
30 Hobgoblins w/shortbows

Garrison Guards-358 pts
20 Infernal Guard w/FC,shields, blunderbusses


Jawbreaka's Boyz- 378 pts
24 Black Orcs w/ GW, FC, Veterans


Special Units:

Vrada's Stik Throwa-
45 pts
Hobgoblin Bolt Thrower

Vrada's Spear Throwa-45 pts
Hobgoblin Bolt Thrower


Rare Units:

Hashut's Fist-
185 pts
Dread Quake Mortar w/Ogre Loader
.

Vrada's Raiders-78 pts
5 Hobgoblin Wolf Riders w/spears, shortbows, Boss and Reserve Move


Mercenaries:

Ironskin Ogres-
195 pts
5 Badlands Ogre Bulls w/hvy armor and gw
 
Sudenberg Expedition 1998/2000 pts

General Horacio

Renegade Prince with MoM origin, Giant Blade, Armor of Silvered Steel, Talisman of Protection -200 pts

Sir Gregyr of Munzig
Renegade Prince with RK origin, Barded Warhorse, Cackling Blade, Charmed Shield and Paymaster's Coin - 217 pts

Captain Reiner
Renegade Captain w/ BsB, Full Plate, Shield - 68 pts

Chancellor Schultz
Outcast Wizard, Lvl 2, Dark Magic or Daemonology, Earthing Rod - 80 pts

Core Units


Horacio's Guard
21 Veteran Sellswords with Halberds, Shields, HA, Drilled and FC - 227 pts

Schultz's Guard
30 Sellswords with Shields, LA, HW and FC - 167 pts

Sudenberg Sureshots

12 Sellswords with Crossbows, Shields and LA - 84 pts

Marksmen of Munzig

12 Sellswords with Crossbows, Shields and LA - 84 pts

Detrick's Daring Demilancers

5 Freeblades with Lances, Shields and FC - 118 pts

Heinrich's Highwaymen

5 Hireling Outriders with HA, Braces of Pistols - 100 pts

Special Units


Ser Gregyr's Knights

5 Veteran Freeblades with HA, Shields, Lances, Barded Warhorses and FC - 153 pts

Rare Units

Reiner's Raiders

10 Border Prince Brigands with Scouts, Skirmishers and Blunderbusses - 90 pts

Reiner's Bombard

1 Border Prince Bombard - 100 pts

Mercenaries



Brutnar

1 Bonegrinder Giant - 300 pts


Put together a Renegade Crowns list out of boredom. Mainly based on what units I can cobble or kitbash from my collection.Could instead drop the Bonegrinder for 1 vanilla Doomseeker, 1 Doomseeker with runes of Fury, Might and Speed and 1 Doomseeker with runic tattoos of Endless Battle and Wrath and the Master Rune of Alaric the Mad.
 
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