Skink
Boothy Baby
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Hello all, my first post here so i though I would start with something topical.
1st up, I am a tournament player so I'll be looking for reliable solutions to the problem rather than "possibly maybe x or y could work". As a bit of background Im based in Western Australia these days where the vast majority of our tournaments are no comp, but the majority of builds are balanced (but tough) e.g. double ironblaster double mournefang would be pretty normal for ogres, but deathstars and gunlines are uncommon.
When when writing my army list I have a list of "things my army must be able to deal with" e.g. deathstars, avoidance, all cav, multiple massive hords, etc etc. A recent addition to this list is the warriors of chaos daemon prince.
Some key characteristics that most princes seem to have are:
- mark of nurgle (-1 to hit in combat)
- 1+ armour save
- 5++ vs everything
- 2++ vs flaming
After those key features, the builds seem to vary a bit.
So far I have come up with two options that seem viable. The 1st is charging the prince with a pair of ancient stegs with the sharpened horns upgrade....2d6+2 hits at S6 doing D3 wounds is not something it is going to want to face. Even one of these is bad news but a single D6+1 hits is not reliable enough for my taste. Now the obvious problem is that the prince is a hell of a lot more mobile than a pair of stegs so if the chaos player takes their time to position the prince the lizards are in trouble. So we need some solutions:
- pin it in combat
- threaten it from range so its not safe for the prince to be out of combat
Now we have to adress those two statements. To pin it in combat we will need big blocks, that does not seem a very points effective approach, and it faces all the problems of catching the blasted thing. As far as I can see the best way to bog a prince down is with an oldblood on a cold one with a 1+ re-rollable armour and a 4+ ward......the prince will kill him in a few rounds of combat, but hopefully it will hold the prince long enough to get those stegs in there.
Blast if from range. I think arcane unforging and searing doom are the keys to making this happen. The longer the prince holds back (while the chaos player tries to counter those stegs) the more likley it is wounds will slip through or the dragon bane gem/helm gets broken. To really put the pressure on we could add tetto echo to the mix. His ability for all wizards to re-roll casting dice of 1's should ensure plenty of big casting values making it rather hard for the defending chaos player to block the searing doom, arcane unforging, chain lightning, and thunderbolt onslought directed at the prince.
Any other ideas? Basically Im not a huge fan of stegs as they bleed points at a depressing rate in a bad matchup so would love to hear some alternatives.
1st up, I am a tournament player so I'll be looking for reliable solutions to the problem rather than "possibly maybe x or y could work". As a bit of background Im based in Western Australia these days where the vast majority of our tournaments are no comp, but the majority of builds are balanced (but tough) e.g. double ironblaster double mournefang would be pretty normal for ogres, but deathstars and gunlines are uncommon.
When when writing my army list I have a list of "things my army must be able to deal with" e.g. deathstars, avoidance, all cav, multiple massive hords, etc etc. A recent addition to this list is the warriors of chaos daemon prince.
Some key characteristics that most princes seem to have are:
- mark of nurgle (-1 to hit in combat)
- 1+ armour save
- 5++ vs everything
- 2++ vs flaming
After those key features, the builds seem to vary a bit.
So far I have come up with two options that seem viable. The 1st is charging the prince with a pair of ancient stegs with the sharpened horns upgrade....2d6+2 hits at S6 doing D3 wounds is not something it is going to want to face. Even one of these is bad news but a single D6+1 hits is not reliable enough for my taste. Now the obvious problem is that the prince is a hell of a lot more mobile than a pair of stegs so if the chaos player takes their time to position the prince the lizards are in trouble. So we need some solutions:
- pin it in combat
- threaten it from range so its not safe for the prince to be out of combat
Now we have to adress those two statements. To pin it in combat we will need big blocks, that does not seem a very points effective approach, and it faces all the problems of catching the blasted thing. As far as I can see the best way to bog a prince down is with an oldblood on a cold one with a 1+ re-rollable armour and a 4+ ward......the prince will kill him in a few rounds of combat, but hopefully it will hold the prince long enough to get those stegs in there.
Blast if from range. I think arcane unforging and searing doom are the keys to making this happen. The longer the prince holds back (while the chaos player tries to counter those stegs) the more likley it is wounds will slip through or the dragon bane gem/helm gets broken. To really put the pressure on we could add tetto echo to the mix. His ability for all wizards to re-roll casting dice of 1's should ensure plenty of big casting values making it rather hard for the defending chaos player to block the searing doom, arcane unforging, chain lightning, and thunderbolt onslought directed at the prince.
Any other ideas? Basically Im not a huge fan of stegs as they bleed points at a depressing rate in a bad matchup so would love to hear some alternatives.