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AoS Thoughts on potential new codex for Seraphon 2020?

What do you think will come 2020?

  • new codex

  • new codex and models

  • Nothing


Results are only viewable after voting.
Up until the orruk warclan and cities most of us would have safely assumed a new terrain piece and maybe a new or redesigned model but since patterns been broken who knows.

So lets go with bad expectations...
Most battalions warscrolls gone and if shadowstrike/thunderquake remain they'll have have a points increase and "rebalanced" rules
No new models, terrain piece, or endless spell
Our teleportation ability becomes a prayer/spell that must be rolled for by a hero likely a slaan or skink priest
Engine of the gods gets a "rebalanced" warscroll changing it completely
Many older units removed from book
Mandatory Slaan general remains but is now weaker and cost more points to "promote" other general choices
ouch this is sad and a very real possibility. it's the worse case sanario but you have embodied all of our fears
 
My prediction:

- One new model (either one unit or one character, character most likely)
- Endless Spells + Faction Terrain (Ogor revamp first and only release without Endless Spells, right? And everybody got Faction Terrain so far?)
- Battalions nerfed into the ground (useable Battalions are just not that common anymore)
- Spell Lore copy&paste from GHB2019
- new Relics/General traits 50/50 chances
- some workable changes to some of our units

End result: we stay the same if Endless Spells/Faction Terrain are good, net negative if they aren't.
 
meh, I think

- A new tome, general updating of various warscrolls and the like.
- Something to actually make non-slann generals worthwhile
- Seperate (decent) & updated relics, traits & spell lores for our various heroes so our 3 races can actually all have decent picks.
- Prayers for skinks, possibly also for slann as they're still mage-priests.
- Constalations as our tribe-mechanic-thing
- Mount traits, at least for carnosaurs but quite possibly also for the others.
- Overhauled summoning mechanic
- Endless spells & terrain, as others pointed out we're one of the more magical factions, not giving us endless spells would be weird. As for terrain, we've got such a surplus of priests & wizards that some sort of altar or shrine is basicly mandatory.
- Some new updated models
- Probably no new units. Or at most a minor hero, or an alternative load-out or something.
 
meh, I think

- A new tome, general updating of various warscrolls and the like.
- Something to actually make non-slann generals worthwhile
- Seperate (decent) & updated relics, traits & spell lores for our various heroes so our 3 races can actually all have decent picks.
- Prayers for skinks, possibly also for slann as they're still mage-priests.
- Constalations as our tribe-mechanic-thing
- Mount traits, at least for carnosaurs but quite possibly also for the others.
- Overhauled summoning mechanic
- Endless spells & terrain, as others pointed out we're one of the more magical factions, not giving us endless spells would be weird. As for terrain, we've got such a surplus of priests & wizards that some sort of altar or shrine is basicly mandatory.
- Some new updated models
- Probably no new units. Or at most a minor hero, or an alternative load-out or something.
is this what you want or what you think will happen?
 
is this what you want or what you think will happen?
What I think would be sensible, so bit of both I guess :p

If they want to faction to be healthy they kind need to move away from the slann as the only general & the overreliance on the summoning mechanic. The only way to do that, and stay competitive, is to improve the other heroes & give them something to distinguish them from the slann. Things like seperate prayers, spell lore, mount traits, general traits, artifacts and all that for the different subraces are the easiest way to do that without needing to rewrite every single warscroll completly. Plus, those are all things that virtually any other faction has as well, especially when it includes multiple subraces like ours.

A tribe-mechanic is also pretty much a given. Again nearly every other faction has it. Plus it's a great way to support different playstyles in the same faction by having tribes have different specialisations. Makes it far easier to keep the different playstyles balanced.

Our summoning is just kind of a terrible mechanic as it requires the slann to just sit in a corner and do nothing. So I'd be very surprised if they didn't do something to make it more interesting. Plus, if it stays as is it'l be extremely difficult to give us any buffs due to how reliable & non-interactive it is. Which just makes it an overhaul unhealthy mechanic to keep in as is.

As for endless spells & terrain. Our faction needs to be fleshed out more. Especialy our tangible presence in the realms. And terrain & endless spells are excellent for doing just that. Hence I'd be surprised if they didn't make some.
 
What I think would be sensible, so bit of both I guess :p

If they want to faction to be healthy they kind need to move away from the slann as the only general & the overreliance on the summoning mechanic. The only way to do that, and stay competitive, is to improve the other heroes & give them something to distinguish them from the slann. Things like seperate prayers, spell lore, mount traits, general traits, artifacts and all that for the different subraces are the easiest way to do that without needing to rewrite every single warscroll completly. Plus, those are all things that virtually any other faction has as well, especially when it includes multiple subraces like ours.
i compleatly agree but am unshur how accommodating GW is going to be lets hope that this is one of the books they go all out for.

A tribe-mechanic is also pretty much a given. Again nearly every other faction has it. Plus it's a great way to support different playstyles in the same faction by having tribes have different specialisations. Makes it far easier to keep the different playstyles balanced.
im of 2 minds on tribs on one hand great diversity on the other hand they make trates and artifacts almost usless.

Our summoning is just kind of a terrible mechanic as it requires the slann to just sit in a corner and do nothing. So I'd be very surprised if they didn't do something to make it more interesting. Plus, if it stays as is it'l be extremely difficult to give us any buffs due to how reliable & non-interactive it is. Which just makes it an overhaul unhealthy mechanic to keep in as is.
mmmm yes you already know my take on this guy i just hope it changes so that our slann can be the sage he was ment to be

As for endless spells & terrain. Our faction needs to be fleshed out more. Especialy our tangible presence in the realms. And terrain & endless spells are excellent for doing just that. Hence I'd be surprised if they didn't make some.
if it wasent for 3 of the last books i would agree but now im just worried that we will be left out. still it would be just as strange for us not to have them as it would tzeench so i think we will.
 
if it wasent for 3 of the last books i would agree but now im just worried that we will be left out. still it would be just as strange for us not to have them as it would tzeench so i think we will.
CoS have acces to every realm spell instead which is a decent replacement. Plus they're the most "generic" faction so they don't have a fixed culture to base endless spells and the like on.

Mawtribes don't really have much of a magical background, so there isn't much to base endless spells on either. Plus, they did get their giant pot.

Orruks again, aren't super magical, favouring brawn. And what little magic they do have is very transient and temporary. Which also limits the options for any endless spells.

We on the other hand a super magical. And in desperate need to be fleshed out more. So I wouldn't expect us to get that treatment.
 
It's plausible that we get endless spells but no terrain piece seeing as we have a very magic ingrained background but very little structural presence to the world.

Kinda hope for sub factions they do something to distinguish the freshly summoned memory demons of light vs those that have become much more like a mundane living creature.
 
It's plausible that we get endless spells but no terrain piece seeing as we have a very magic ingrained background but very little structural presence to the world.
Which is kinda why a terrain piece would be a brilliant move. We desperatly need something to tie us to the tangeable world. This would be a super easy way of doing that.
 
My guess is that Seraphon will get a new battletome only. However, depending on how extensive GW makes the overhaul I could see an endless spell or terrain piece. By overhaul, in part, I mean has GW decided to address the look/theme/direction of Seraphon? Are they still fantasy-South American lizards or space/heaven lizards? That would determine the look of the terrain. Do we cast serpents/reptiles/dinos or celestial/azyr spells (like SCE)? Based our current "unique" spell-lore it seems more celestial.
 
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My guess is that Seraphon will get a new battletome only. However, depending on how extensive GW makes the overhaul I could see an endless spell or terrain piece. By overhaul, in part, I mean has GW decided to address the look/theme/direction of Seraphon? Are they still fantasy-South American lizards or space/heaven lizards? That would determine the look of the terrain. Do we cast serpents/reptiles/dinos or celestial/azyr spells (like SCE)? Based our current "unique" spell-lore it seems more celestial.

Yes. Seraphon are still mesoamerican inspired. It's the only race that literally passed on from Fantasy, so changing their aesthetics would make no sense, and piss off 90% of the Seraphon players.
 
Yes. Seraphon are still mesoamerican inspired. It's the only race that literally passed on from Fantasy, so changing their aesthetics would make no sense, and piss off 90% of the Seraphon players.
I wouldn't say it would make "no" sense, but I agree that Seraphon will stay the way they look...probably. It would be a BIG overhaul for GW to re-theme Seraphon, and that's the main reason I don't think they'll do that. However, this is also part of the reason why I think Seraphon will only get a battletome.

Plus, I don't think GW is too concerned about upsetting players, otherwise there would still be Tomb Kings, Bretonnians, etc.
 
I wouldn't say it would make "no" sense, but I agree that Seraphon will stay the way they look...probably. It would be a BIG overhaul for GW to re-theme Seraphon, and that's the main reason I don't think they'll do that. However, this is also part of the reason why I think Seraphon will only get a battletome.

Plus, I don't think GW is too concerned about upsetting players, otherwise there would still be Tomb Kings, Bretonnians, etc.

Tomb Kings and Bretonnians were veeeeery outdated armies. It didn't make sense to bring them over without overhauling the entire line.
 
Convinced that in 2020:

Spawning pools scenery
Endless spells
Battletomb basic/Battletomb collectors edition
Dice

As for new models - it ranges from a massive relaunch (space or Aztec inspired), a couple of characters or nothing. Have not a clue and there is little consistency with previous releases.

I'm an optimist though and have a gut feeling that something big is coming.........
 
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I personally hope for a few updated models, most notable kroxigors and saurus knights. But at the very least it sounds like we'll get an updated rulebook, which will be good :) I hope they don't get rid of our good battalions, though. Especially before I get a chance to play them, lol!
 
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