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Stuntyogre
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I got my copy of Khaine a little early thanks to a friendly connection in the community and have been reading the new rules and story voraciously.
The good news, End Times Magic, with the loremasters everywhere and 4D6 power dice is optional. The Khaine book makes it very clear that those rules are not mandatory to follow you anc your opponent can choose which to use. The only time you are obligated to use them is if one or both of you are running any characters or "formations" out of End Times Khaine.
Many have been wondering, so if everyone gets loremaster, what happens to those who already have it? Well in the End Times, those with Loremaster can re-roll any casting attempt they make out of the lore they specialize in. Whether it fails or succeeds or miscasts they can re-roll it. In addition as long as a spell is does not have a casting value of 15+ or more it can be cast as many times as you like dice permitting, provided you did not fail to cast it already or it is an End Times spell.
Put all that together and we have a Lvl 2 to Heavens who can cast Comet, re-roll all 1s (usually) when casting, then re-roll his attempt, and then as long as it goes off bring down another. The only drawback to this is you must now roll D6 to determine how many dice you can use to cast so roll a 1 after declaring an attempt to cast comet and you're screwed. That's the only thing I've thought of so far, I'm exceedingly tired at the moment.
What this means for our Slann, I don't know the full implications yet, have at it
The good news, End Times Magic, with the loremasters everywhere and 4D6 power dice is optional. The Khaine book makes it very clear that those rules are not mandatory to follow you anc your opponent can choose which to use. The only time you are obligated to use them is if one or both of you are running any characters or "formations" out of End Times Khaine.
Many have been wondering, so if everyone gets loremaster, what happens to those who already have it? Well in the End Times, those with Loremaster can re-roll any casting attempt they make out of the lore they specialize in. Whether it fails or succeeds or miscasts they can re-roll it. In addition as long as a spell is does not have a casting value of 15+ or more it can be cast as many times as you like dice permitting, provided you did not fail to cast it already or it is an End Times spell.
Put all that together and we have a Lvl 2 to Heavens who can cast Comet, re-roll all 1s (usually) when casting, then re-roll his attempt, and then as long as it goes off bring down another. The only drawback to this is you must now roll D6 to determine how many dice you can use to cast so roll a 1 after declaring an attempt to cast comet and you're screwed. That's the only thing I've thought of so far, I'm exceedingly tired at the moment.
What this means for our Slann, I don't know the full implications yet, have at it