What about Necromancy with Lore Familiar?
Unquiet spirits, Spiritual Vortex, Curse of Years and Spirit Leech. One spell reduces M, WS and T. One is a magic missile with no armour saves (only S2, but we can reduce toughness and it can be good against cavalry). Vortex and Spirit Leech reduce Ld. They seem strong in an army with wide selection of Terror-causing monsters. Any thoughts on this lore?
Wow!!
I admit I didn't think we could take it. I absolutely agree if you have two terror based monsters it's very strong
It's signature spell is garbage but you can just take monsoon.
Necro
S - F but monsoon is an A or B depending on match up
1. F - garbage
2. B tier Amazing against the right list, like bretonia
3. A tier. The 11+ stops it from being a S tier.
4. B tier. Can help break a game but you can't cast in on someone in combat which detracts from how good it is
5. C tier - giving a Slann ethereal is good but they don't get hit that much
6. S tier.
Element
S - C tier. Good enough spells but you probably don't want to be within 12 of an enemy not in combat that often.
1 - F
2 - B good enough with big range but can't cast into combat
3 - A easy to cast for how strong it is. Shame the range isn't slightly more.
4. - C good against heavy shooting but it doesn't last a long time and you can't charge so not sure how often it will actually be useful. Casting on rippers is a great idea but the short range might limit how useful it actually is
5. - A good damage decent effect, medium range
6 - B hard for me to rate, can't use it to charge but can definitely make things difficult, even a group of skinks threatening a rear charge could be deadly
High
S - B tier. Better than most signatures but won't be effective that often
1 - D tier only on Slann and a 10+
2 - A tier great magic missile
3 - C
4 - F
5 - S tier on your Saurus (especially with spears) likely to swing combat for you and can cast into combat
6 - B - can't cast into combat so how useful will it be? Good against shooting heavy lists and for those about to charge
Illusion
S - F and probably a C for skinks
1 - B because of its casting cost
2 - B
3 - A 9 inch stops the S
4 - C as it's a lot of dice to effect anything
5 - F not for us
6 - A the casting value stops it getting to S but it's close
Battle
S - D for Slann but probably a B for skinks running around on monsters.
1. - A what is the AP? Does this mean no AP or it a typo?
2 - D not for us
3 - D one of the few that hurts us as well
4 - B
5 - F
6 - C