sorrowquin said:Skavenpelt banner:
You only get Hatred against the bearer. If you put it on the Slann and in his TG he can't be attacked and the Skaven don't get hatred against the TG.
At least this is how I read the rules...
Talisman of Preservation:
I'd definetly make this a blue item, here's why:
It lets you build a second Saurus Hero with a 1+ and 4++
It can be combined with charmed shield to protect your carnosaur riders, while Armor of Destiny can't
Sifejir's Hex Scroll:
I'd make this a green item:
You don't want to use this against a lvl 3 or 4 since it's too chancy and most of the time they will be in a bunker anyways. Use this against Deamon Princes and Vampires with lvl 1/2 ! It has a far better chance succeeding and thos Casters are fighting character which means they will most likely be very near you making it much easier to actually take advantage and very likely to take them out.
I think this is a very underrated and underused item because it has the potential to be awesome!
VampTeddy said:Sifejir's is the very essence of a conditional item.
it could do awesome, or it could be 25 slaves out the window.
I'm not facing vampire lords or daemon princes every single game - and every review is based on the prospect of an all-comers list (#2).
A Steaming Kroak said:I would like to point out a couple of relatively small things, specifically as how they relate to equipment for Cowboys.
1. You state most things will only hit the Fencer's blades with glittering scales on 6's. This is only true if the enemy has WS 4 or lower. With Elf's and Chaos Warriors being the top tier these days I would say that in many cases this combination will be hit on 5', which is the same as if he only had glittering scales. It's still a good combination against many armies, but I think that "most things" is overstating the usefulness of the combo.
2. The Dawnstone is better or equal to a 4+ ward for protecting our Cowboys from anything that has less than str7. I believe this item should be Purple as I think it is as important as the Armour of Destiny (also purple) for our Cowboy builds. It is used in almost all builds with two cowboys, and in many or most with one.
3. The Trickster's Helm will actually give better protection than the glittering scales against str 5 or lower, and the same at str 6. In games with a secondary Old Blood cowboy, I would put it with the talisman of preservation to give you the second most defensible setup. The Armour of Destiny and Dawnstone being on the first Old Blood. It is also much more survivable than the Stegadon Helm at less than str7 (although it doesn't have the impact hits). I'm not saying the item should be upgraded to blue, but I think you dismissed the usefulness of the item a little bit in your description.
I like your work so far, keep it up.
n810 said:How are you likeing the Illuistrations so far Vamp Teddy ?![]()
Jema said:The other trickster's shard: As per the BRB FAQ, a model does not count as being in B2B with itself, so the re-rolls does not apply for the wearer. I think it's a great item.
NIGHTBRINGER said:Thanks for this excellent review!
I was looking over some of the spells you rated, and I'd say that Hand of Glory should be rated purple. This spell is immensely useful for us, easy to cast, can be boosted and very versatile. It is one of the best spells in the High Lore, probably right after walk between worlds. It's one spell that I would NEVER trade away.
It's good for just about all of our units, but the boosted version becomes godly when casted on a large unit of Razordons.
Jema said:The other trickster's shard: As per the BRB FAQ, a model does not count as being in B2B with itself, so the re-rolls does not apply for the wearer. I think it's a great item.
Andy06r said:Other Tricksters works well on a carnosaur to chomp on regen.