Eladimir said:Regen isn't a ward save is it?
For save or die spells that allow a ward save is a regen save allowed?
hilburn said:Regen is not a ward save
You can save, ward save, and regen all on the same wound
Unless youve been hit with a flaming attack that is
VampTeddy said:hilburn said:Regen is not a ward save
You can save, ward save, and regen all on the same wound
Unless youve been hit with a flaming attack that is
No you cannot, you can save, ward OR regn save, on the same wound.
Stated under regeneration in the BRB unless it's faq'ed (whic i doubt).
hilburn said:VampTeddy said:hilburn said:Regen is not a ward save
You can save, ward save, and regen all on the same wound
Unless youve been hit with a flaming attack that is
No you cannot, you can save, ward OR regn save, on the same wound.
Stated under regeneration in the BRB unless it's faq'ed (whic i doubt).
Stupid tablet predictive text. Really need to proof read my posts more thoroughly. I will go hang my head in shame in the corner.
Andy06r said:There is a mistake re: skavenpelt. Its hatred vs bearer, not unit so the skaven wouldn't get rerolls against the TG. Just the Slann they can't reach.
That banner also works well with cold one riders, especially if you can buff their I somehow.
Putzfrau said:curious as to why scar vet cowboys aren't purple?
they seem to be hands down the best unit in the book (outside of the slann). they were amazing in the last book and arguably just got better.
2 are basically a staple in any tournament list, unless you're running a single scar vet on a carno instead.
Lantern said:I'm just wondering if there is a tad more utility in the High Magic spell Apotheosis. Yes, it heals the Slann 1 wound, but it also grants Fear. One of the Slann/Temple Guard rules is that if the Slann causes fear, so do the Temple Guard. For a tad of combat protection, do you think it's worth it?
Lantern said:I'm more thinking that as a Loremaster, it's a throwaway, low cost spell that might draw out dispel dice from your opponent due to fear of what it 'might' do ie force them to require 6's to hit in combat.