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AoS Skink Wary Fighter?

Jungle Swarm

TLRonin

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So, total noob question probably. But is the ability of Wary Fighter on a Skink the same as retreating? Which means you can't shoot or charge? Or can you get out of combat and shoot in your turn?
 
It doesn't prevent shooting. Because shooting already happened at that point. :)
 
You can wary fighter out of a combat and do everything as normal in your next turn. It's a very strong ability
 
Ah ok. Then I understand the use of this ability. Strong indeed! Thanks guys.
 
Ok. Still a little confused using this ability in a few scenarios.. because it says when its your turn to pile in and attack.

1..I shoot.. charge and wary fight..no attack.. what's the benifit of this move.

2.. enemy charges attacks. Then instead of retaliating you wary fight again foregoing your atyack.. again whats the advantage.

3 i shoot .. charge attack. Wait on retaliating then they have thier shoot melee then i wary fight out.. shrug...
Am i missing something. Whats so good about this ability. I get the fact you can pull out of combat and finish your turn on an objective to get that turns point. But most likely your dead next charge..
I've read many different interpretations of this ability . Some say it wastes an enemy's charge but i cant see how as the ability activates on your pile in and attack not the enemy's.
Any clarification would be fantastic.
Sry for what seems to be a dumb questiin
 
It's depend how you play it.
If you enemy charge at your skinks, that don't mean that they attack your skinks first. So, you have the opportunity to wary fight before they attack, and so waste their charge and don't receive any attack this turn.

It all depends which units will attack first.
 
It's depend how you play it.
If you enemy charge at your skinks, that don't mean that they attack your skinks first. So, you have the opportunity to wary fight before they attack, and so waste their charge and don't receive any attack this turn.

It all depends which units will attack first.

^This, it is situational but this is how I use it.
 
I thought the rule is when its your turn to pile in.. So if an enemy charges he piles in before you do or am i reading this wrong.

Also if you charge do you get to melee then wary out before enemy gets attack. Or you have to wait until next turn
 
I thought the rule is when its your turn to pile in.. So if an enemy charges he piles in before you do or am i reading this wrong.

Also if you charge do you get to melee then wary out before enemy gets attack. Or you have to wait until next turn

When you charge and it's successful you then pile in, so say your enemy charges with 2 units and they are both successful, eg,

Unit1 charges Warriors

Unit2 charges Skinks

he chooses to attack with unit1 he piles in and attacks your warriors, it is then your turn to attack so you don't pile in and attack with the warriors as Unit1 has attacked and can't hurt warriors anymore so then you use wary fighter instead of pile in and move out of pile in range on Unit2

Does that make sense? ;)
 
Hmmm i must be understanding the rules wrong then.. i thought each combat is resolved individually unless it is a multiple attack on 1 unit.
 
Hmmm i must be understanding the rules wrong then.. i thought each combat is resolved individually unless it is a multiple attack on 1 unit.

I'm feeling rightfully stupid atm

Don't feel stupid, each combat is resolved individually but you can choose which unit to resolve, because your opponents attacks say your warriors does not mean you have to resolve that combat first, you can resolve any unit that has not been resloved so it is allways beneficial to resolve a combat against an opponents Unit that has not attacked giving you the first attack on said unit.
 
So if there's 2 different combats going on at different locations you can choose who retaliates 1st? Our only if its multi combat 2v1 etc.

So if i have 2 unit's of 10 skinks each in different locations. Your saying 1 gets attacked and the other can wary out but the other is stuck in combat
 
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So if there's 2 different combats going on at different locations you can choose who retaliates 1st? Our only if its multi combat 2v1 etc.

So if i have 2 unit's of 10 skinks each in different locations. Your saying 1 gets attacked and the other can wary out but the other is stuck in combat

Correct ;)

But your never stuck in combat with Skinks you can all ways wary fighter out if you have space
 
That makes it more clearer ty crow . I think i got confused because i thought that all combat its resolved individually as it happened. I didn't realise that you could choose who retaliate on the entire game board. I thought choosing who retaliated was only in reference to 2v1 situations
 
That makes it more clearer ty crow . I think i got confused because i thought that all combat its resolved individually as it happened. I didn't realise that you could choose who retaliate on the entire game board. I thought choosing who retaliated was only in reference to 2v1 situations

That's what we are here for, so in summary Wary fighter is awesome ;)
 
in summary Wary fighter is awesome ;)

Pretty much.
the only way you gain nothing from wary fighter, is if the enemy makes just a single charge with one unit, and charges a unit of skinks, wiping them out.
 
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