Point per wound and damage Saurus Warriors are better and have easy access to decent battalions. In general Saurus Guard will be less efficient than Gaurd. In part because you will want to bring some form of a battalion in order to gain access to Aetherquartz Brooch.
All that being said, here is a list focused on Saurus Guard:
Koatl's Claw Saurus Guard and Firelance
Allegiance: Seraphon
- Constellation: Koatl's Claw
- Mortal Realm: Hysh
Leaders:
Saurus Sunblood (130)
- General
- Command Trait: Dominate Predator
- Artefact: Eviscerating Blade
Saurus Scar-Veteran on Cold One (110)
Saurus Astrolith Bearer (140)
- Artefact: Aetherquartz Brooch
Lord Kroak (320)
Skink Starseer (140)
- Spell: Celestial Harmony
Skink Starpriest (120)
- Spell: Hand of Glory
Battleline:
20 x
Saurus Guard (400)
5 x
Saurus Knights (100)
- Lances
5 x
Saurus Knights (100)
- Lances
5 x
Saurus Knights (100)
- Lances
Units:
6 x
Salamander Hunting Pack (160)
Battalions:
Firelance Temple-host (160)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 129
Edited list after talking myself into a new direction
List would almost certainly be better with a unit of 40x Saurus Warrior and Bound Geminids than 20x Saurus Guard.
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