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Tutorial Seraphon List for Battletome 2.o

Starseer allows for a 3d6 charge. Its objectively better than a Scar-Veteran

Hrmm, I can see why that'd be good for gaming purposes, but I don't like it thematically. Would much rather see an Oldblood or Scar-veteran bellowing orders to their fellow Saurus and wrecking face in challenges and just having the Starseer hanging around in a support role, but there we go. GW seem to be obsessed with Skinks
 
That doesn't answer why it is the general. That's something it does naturally. Also under the impression that you're forced to take the Koatls command trait, even of a Sauras isn't the general.

You are if you have a saurus general. And those command traits tend to suck to be honest. So you're better off with a skink/slann general unless you're going for a specific build that takes advantage of those command traits
 
Koatl's Claw Sunclaw Temple Host

Allegiance: Seraphon

- Coalesced
- Koatl's Claw

Leaders
Skink Starseer (140)
- General
- Command Trait: Master of Star Rituals
- Artefact: Incandescent Rectrices
- Spell: Hand of Glory

Skink Starpriest (120)
- Spell: Celestial Harmony
Saurus Sunblood (130)
Saurus Astrolith Bearer (140)
Saurus Scar-Veteran on Carnosaur (250)
- War Spear
- Artefact: Eviscerating Blade


Battleline
40 x Saurus Warriors (320)
- Spears
40 x Saurus Warriors (320)
- Spears
20 x Saurus Warriors (180)
- Clubs

Battalions
Sunclaw Starhost
(180)

Endless Spells / Terrain / CPs
Bound Chronomantic Cogs
(90)
Bound Emerald Lifeswarm (60)
Bound Geminids of Uhl-Gysh (70)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 134

Not wild about 2 Wizard and 3 Endless spells. Specially when I will want to cast the on scroll spell for both wizards frequently.
Isnt the Scar-vet on Carnosaur 210 points? The oldblood is 250
 
You are if you have a saurus general. And those command traits tend to suck to be honest. So you're better off with a skink/slann general unless you're going for a specific build that takes advantage of those command traits
The Koatl's Claw command trait is fantastic. 4+ for another CP every time the general uses one effectively doubles the CPs used by it. It's probably the best that it could be in a faction will use a lot of CPs.

Isnt the Scar-vet on Carnosaur 210 points? The oldblood is 250
Yeah, the scar-vet carno is 210.
 
Have you considered chameleon skinks? A max unit seems expensive but in FoS shooting in the enemy charge phase in addition to the turn they come down they’re surprisingly good. On average each shooting phase they’re doing 7 mw and forcing 10 saves. This is the best spent command point. Chaff with skinks and try to buff the save your next turn they can have a 1+ save
 
Have you considered chameleon skinks? A max unit seems expensive but in FoS shooting in the enemy charge phase in addition to the turn they come down they’re surprisingly good. On average each shooting phase they’re doing 7 mw and forcing 10 saves. This is the best spent command point. Chaff with skinks and try to buff the save your next turn they can have a 1+ save
I have been considering running a unit of 10-20 Chameleon Skinks in FoS. It is a lot of potential shooting. They are much more tempting at 90 points than 110. I think having to 9" away with ambush was worth the 20pt decrease.
 
I feel like you're going to want to add Lord Kroak in that list if not a slann. You really want the extra command points you get from them and they synergise with the engine of the gods.I think 6 kroxigors is going to have to be brought down to 3 to make room for the battalion. Or switch over to unit of 1 or 2 salamander/Razordon pack.
I will consider Kroak. My hope for Thunderquake is to be able to shoot down Gowthizar Harvesters turn one. Then spend turn two shooting Mortek and send in the Kroxigor. Behemoth/shooting list (outside of OMT) generally have to wait till 2 or 3 to score center or enemy objectives.
 
I have been considering running a unit of 10-20 Chameleon Skinks in FoS. It is a lot of potential shooting. They are much more tempting at 90 points than 110. I think having to 9" away with ambush was worth the 20pt decrease.

Same here! Have had 20 on the shelve for years. Now I think they have a purpose, namely hero sniping. Only 16” isnt a lot, so screens can mess you up. Then 360 is some points. Also since our teleporting/deepstriking got nerfed or at least toned down, I think they increased in value with having an extra teleport/deepstrike option.
 
Starseer allows for a 3d6 charge. Its objectively better than a Scar-Veteran
Not always. I ran a list with a scar veteran as general which won a match against ossiarch bone reapers, as well as earning its keep by pounding everything in its way
 
I second the question. The command trait will give to starseer only +1 to casts. It doesn't give free command ability use and why would he need it in saurus-heavy list anyway.

You don't have much CP in this list. Wouldn't the Koatl's Claw innate trait be better to get them?
 
The Kroak Ripper list is what I am leaning towards for tournaments atm. Might try to fit a battalion for Aetherquartz and try to squeeze in bwv for better saves on kroak and farther range. Cogs might have to go. But it make the rippers much farther threat range.
 
The Kroak Ripper list is what I am leaning towards for tournaments atm. Might try to fit a battalion for Aetherquartz and try to squeeze in bwv for better saves on kroak and farther range. Cogs might have to go. But it make the rippers much farther threat range.

Please do a batrep of that list T.T or tell us how was it!
 
Fangs of Sotek: Lord Kroak & Ripperdactyls

Allegiance: Seraphon

Mortal Realm: Hysh

- Starborne
- Fangs of Sotek


Leaders:
Saurus Astrolith Bearer
(140)
- General
- Command Trait: Old and Grizzled

Lord Kroak (320)
Skink Starseer (140)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Tide of Serpents
Skink Priest
(70)
RIpperdactyls Chief (80)
- Artefact: Snake God Dagger

Battleline:
40 x Skinks (240)
- Boltspitters & Star Bucklers
40 x Skinks (240)
- Boltspitters & Star Bucklers
40 x Skinks (240)
- Boltspitters & Star Bucklers

Units
9 x Ripperdactyl Riders (240)

Endless Spells / Terrain / CPs:
Bound Chronomantic Cogs
(90)
Bound Geminids of Uhl-Gysh (70)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 180

Thinking about fitting in a battalion to make room for Aetherquartz Brooch. All skink buffs pile on the Rippers, then spam CP from the Ripper Chief. Rippers can be held back a turn or two and buffs can be applied to the skinks instead.

Nice list! No consideration for spellportal? It seems like such a great pairing with Kroak.
 
Nice list! No consideration for spellportal? It seems like such a great pairing with Kroak.
Spell Portal is tempting. But, turn one he will probably cast commet, Generate extra D3 CCP, arcane shield, and cast cogs. After that, with the AB, he will either alrady be in range vs alpha strikers, or I can move up. BwV is very tempting for extra range too. Also, going to be making use of Arcane Vassal to gain 12" forward via one of the skin wizards.
 
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