Cold One
the ironfoot
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the only possibility would be bane head and venom... Did the guy wound everything double?
hellbreaker said:Celticfire, you should check that spelling in your last post. It hurt my eyes and I'm used to horrible spelling...
n810 said:take ASF sword of from the general items instead it's cheaper and does the same thing.
Wolf said:Scar-Vet
- light armour, shield
- Crown of Command
- Dragonhelm
A bit more fragile than the other build (still has a 2+ save and 6+ parry though) but essential to the synergy of my army. This guy sits in my Saurus unit, making them Stubborn as well, make sure you keep him within 12" of the Slann and your set.
Enjoy!!
Leokill27 said:Sounds pretty good, but the Hide of the Cold Ones isnt ideal for 50 points, the stupidity isnt too bad against LM but still.
I would certainly take the armor of destiny instead (from the BRB) Its heavy armor as well so you get the same great armor save, PLUS a 4+ ward, which will surely be more useful than +1 toughness and fear. Especially as fear is pretty null most of the time, and at T5 already you should be fine.![]()
Hope this helps, I don't have the specifics of 7th lodged in my head that well. My 7th army list would have lots of steggies in it though.Dog On Todd said:Unfortunately we are playing 7th, so no armor of destiny for me. 7th is a totally different game from 8th so It will be harder to get good advice as most people have changed over, but as you have slot limits rather than point allocations there is less need to keep character points down.
Would it be better to challenge though? Or just mow down? I'm worried to lose combat res either way.. I might just use him to huck at war machine crews and lone wizards (shadow slann in 7th) In 7th edition mowing down is a viable tactic if you have the initiative to strike before the enemy, lone characters against ranked units isn't as bad a problem in 7th v 8th but is not a good thing even then.
I guess my question is a general one: 1) When is it best to challenge? When I absolutely have to kill that character? Or just to save wounds against a single character fighting a unit? You can direct attacks against a character without a challenge, challenges prevent models other than those in the challenge attacking the challenger so it is good to challenge elite units that can easily damage you to survive longer, or if you will easily kill the challengee it can add extra overkill combat res.
2) Is my character well equipped to challenge (generally speaking)? Not if the challenee has high strength as he will blow through your toughness and armour and kill you, the 4+ ward talisman would be better and give 5 points of magic allowance left over. A cold one would get you down to 1+ AS with LA and Sh before you started using magic items so you could further enhance protection or go for a reasonable magic weapon, e.g. burning blade to cut through armour.