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7th Ed. Saurus Scar-Vet Tactica (updated 9/27/09)

the only possibility would be bane head and venom... Did the guy wound everything double?
 
Celticfire, you should check that spelling in your last post. It hurt my eyes and I'm used to horrible spelling...

Poisonous killer:
Great weapon, Poison of the firefly frog, Banehead.
Optional; Light armour and/or mount.
In the case of a mount, a shield and spear is just that more desirable.

Cheers!
 
I am really liking the BSB with HotCO and Great Weapon. He never dies in combat for me.
 
hellbreaker said:
Celticfire, you should check that spelling in your last post. It hurt my eyes and I'm used to horrible spelling...

Hehehe taht was my inteantion. :D no really sorry. i haven't posted a post with that bad spelling in a long time. i shall go fix right now.

@ironfoot- he did indeed double everything.
 
I use the Scar-Vet with BBoc, BSB, mirrored shield/maiming shild, and Cold One, it, is, awesome!

Thanks to whoever posted the build (i can't remember who) though, if memory serves, the BSBwas my touch...
 
Sorry if this is gravedigging a thread, but..

@Hellbreaker's build

Scar-Vet on Cold One
Light Armor
Enchanted Shield
Sword of the Hornet

I was thinking of putting this guy in a unit of saurus with spears to act as their tanky leader.

With hornet, should I be challenging characters? Or is that there for if I am challenged?

Would BBoC be better for causing some damage? I want this guy to live mainly, so striking first could mean he wounds first and wins the fight.

Any thoughts would be appreciated!
 
take ASF sword of from the general items instead it's cheaper and does the same thing.
 
n810 said:
take ASF sword of from the general items instead it's cheaper and does the same thing.

And should I use it for challenging?

I guess I don't understand how to utilize the build.

I'm looking for him to fill a role of tanking while being able to dish out decent hits. This sword seemed defensive while still giving me the edge to kill without taking a hit
 
Well he didn't gain any WS, S, A or T from his gear so probly wouldn't use him for taking out other heros,
but he would definately be good enough for taking out oponents champions and mages.
 
I use a Scar-vet with Burning Blade of Chotec, Dawnstone, Cold One and Enchanted Shield(or armour, I can never remember). This gives him a re-rollable 1+ armour save with a -4 to armour save weapon (-2 for weapon, and -2 for strength). mounted on a cold one with cold one cav, he's quite versatile.
 
I'm going to use a trial list tomorrow and figure out how to use my scar vets appropriately.

I'm going to run

Scar-vet on Cold One
LA
Enchanted Shield
Sword of Battle

for light enemies in a unit of saurus with spears

And

Scar-vet
Hide of the Cold Ones
Great weapon

for heavier units in a block of saurus with spears. Its kind a a weird list, but I designed it just to try units I don't usually use to see if I can incorporate them.
 
2 builds I'd like to share with you guys which have yet to disappoint me:

Scar-Vet
- Great Weapon
- Armour of Fortune
- Venom of the Firefly Frog
- Dragonbane Gem

This guy tends to sit in my TG unit, which also have the flaming banner. Adds great punch and combined with Lore of Life... enough said.

Scar-Vet
- light armour, shield
- Crown of Command
- Dragonhelm

A bit more fragile than the other build (still has a 2+ save and 6+ parry though) but essential to the synergy of my army. This guy sits in my Saurus unit, making them Stubborn as well, make sure you keep him within 12" of the Slann and your set.

Enjoy!!
 
Wolf said:
Scar-Vet
- light armour, shield
- Crown of Command
- Dragonhelm

A bit more fragile than the other build (still has a 2+ save and 6+ parry though) but essential to the synergy of my army. This guy sits in my Saurus unit, making them Stubborn as well, make sure you keep him within 12" of the Slann and your set.

Enjoy!!

Put this guy on a Cold One and he can be a great 1-man tarpit against hordes of relatively weak foes (like clan rats), and you can even lose the Dragonhelm (1+ AS without it). He'll lose every round on static CR, but he probably won't be wounded, and with the Crown, he's unlikely to break. Add the Opal Amulet (4+ WS one use) or Seed of Rebirth (Regen 6+) to make him even more survivable if you have the points..
 
Would this guy be suitable for challenges? Or should I just be charging him into flanks and let him mow things down?

Scar-Vet
Hide of the Cold Ones
GW

Or he should never be more than 12' away from my Slann.. So I don't think he is going to run!

And he was just meant to be a cheap, durable, wrecking ball!

Thoughts?
 
Sounds pretty good, but the Hide of the Cold Ones isnt ideal for 50 points, the stupidity isnt too bad against LM but still.

I would certainly take the armor of destiny instead (from the BRB) Its heavy armor as well so you get the same great armor save, PLUS a 4+ ward, which will surely be more useful than +1 toughness and fear. Especially as fear is pretty null most of the time, and at T5 already you should be fine. :D
 
Leokill27 said:
Sounds pretty good, but the Hide of the Cold Ones isnt ideal for 50 points, the stupidity isnt too bad against LM but still.

I would certainly take the armor of destiny instead (from the BRB) Its heavy armor as well so you get the same great armor save, PLUS a 4+ ward, which will surely be more useful than +1 toughness and fear. Especially as fear is pretty null most of the time, and at T5 already you should be fine. :D

Thanks for the input!

Unfortunately we are playing 7th, so no armor of destiny for me.

Would it be better to challenge though? Or just mow down? I'm worried to lose combat res either way.. I might just use him to huck at war machine crews and lone wizards (shadow slann in 7th)

I guess my question is a general one: 1) When is it best to challenge? When I absolutely have to kill that character? Or just to save wounds against a single character fighting a unit?

2) Is my character well equipped to challenge (generally speaking)?

Cheers
 
Usually, both!

But people tend to have a unit champion who can take challenges, (at least in 8th when you challenge you challenge the unit and the player can decide to accept with a character or unit champ)

And with 4 attacks mowing units isnt too great, you'll maybe get 2 or 3 kills then again, thats 2 or 3 more combat res. Whereas characters tend to only have between 2 and 5 wounds so is pretty useful. But the fear effect will have little impact in a challenge. Against units it will be more useful :D

Play testing always gains the best results, though the armor itself should prove a little more useful against units.
 
Dog On Todd said:
Unfortunately we are playing 7th, so no armor of destiny for me. 7th is a totally different game from 8th so It will be harder to get good advice as most people have changed over, but as you have slot limits rather than point allocations there is less need to keep character points down.

Would it be better to challenge though? Or just mow down? I'm worried to lose combat res either way.. I might just use him to huck at war machine crews and lone wizards (shadow slann in 7th) In 7th edition mowing down is a viable tactic if you have the initiative to strike before the enemy, lone characters against ranked units isn't as bad a problem in 7th v 8th but is not a good thing even then.
I guess my question is a general one: 1) When is it best to challenge? When I absolutely have to kill that character? Or just to save wounds against a single character fighting a unit? You can direct attacks against a character without a challenge, challenges prevent models other than those in the challenge attacking the challenger so it is good to challenge elite units that can easily damage you to survive longer, or if you will easily kill the challengee it can add extra overkill combat res.

2) Is my character well equipped to challenge (generally speaking)? Not if the challenee has high strength as he will blow through your toughness and armour and kill you, the 4+ ward talisman would be better and give 5 points of magic allowance left over. A cold one would get you down to 1+ AS with LA and Sh before you started using magic items so you could further enhance protection or go for a reasonable magic weapon, e.g. burning blade to cut through armour.
Hope this helps, I don't have the specifics of 7th lodged in my head that well. My 7th army list would have lots of steggies in it though.
And possibly I would put my carnie in a unit of skrox with possibly an EotG as well; the 2 krox would be in the gap between the monsters with full command in front and lots of skinks to give combat res and outnumber the opponents.
 
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