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AoS NEW *rumor*

I feel so smug now (played Rippers only once, I am a Terradon fan). :D

The other thing I noticed is that we suddenly can use all those command points we have. Many of our heroes previously had either a crap commsnd ability or none at all.

So far I see several play styles possible, we are definitely no one trick pony.
Saurus, Skinks, Monsters, magic. I already have a number of lists in mind that I can try with the stuff I have. Probably not like those @LizardWizard will come up with, but sounds like we can actually hit things now in different ways.

Things I am sad about:
- summoning reduced to (relatively weak it seems so far) utility.
- Basti not as tanky anymore
- Skinks: wary fighters gone and Boltspitters+Shields doesn't exist anymore.

But let's not forget:
- Skink chiefs are back!
- we did not lose models!
 
I feel so smug now (played Rippers only once, I am a Terradon fan). :D

The other thing I noticed is that we suddenly can use all those command points we have. Many of our heroes previously had either a crap commsnd ability or none at all.

So far I see several play styles possible, we are definitely no one trick pony.
Saurus, Skinks, Monsters, magic. I already have a number of lists in mind that I can try with the stuff I have. Probably not like those @LizardWizard will come up with, but sounds like we can actually hit things now in different ways.

Things I am sad about:
- summoning reduced to (relatively weak it seems so far) utility.
- Basti not as tanky anymore
- Skinks: wary fighters gone and Boltspitters+Shields doesn't exist anymore.

But let's not forget:
- Skink chiefs are back!
- we did not lose models!
Boltspitter,dagger and shield is an available loadout
 

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I feel so smug now (played Rippers only once, I am a Terradon fan). :D

The other thing I noticed is that we suddenly can use all those command points we have. Many of our heroes previously had either a crap commsnd ability or none at all.

So far I see several play styles possible, we are definitely no one trick pony.
Saurus, Skinks, Monsters, magic. I already have a number of lists in mind that I can try with the stuff I have. Probably not like those @LizardWizard will come up with, but sounds like we can actually hit things now in different ways.

Things I am sad about:
- summoning reduced to (relatively weak it seems so far) utility.
- Basti not as tanky anymore
- Skinks: wary fighters gone and Boltspitters+Shields doesn't exist anymore.

But let's not forget:
- Skink chiefs are back!
- we did not lose models!

Boltspitters and shields DO still exist. It's just they are considered to use a knife in close combat (not shown on models)
 
Finally found the summon rules. I'm fine with summon spam being dead, was boring as sin to play and completely warped our spell casting.
 
Well, first impressions after having 80% of the rules.

Priest, Starpriest and Starseer seem to be the auto-includes. Every list will start with them. They are extreme force multipliers. Run+charge on 3d6 is nothign to sneeze at and Venom is universal and powerful.

You can play any setup to a certain extant. Saurus blocks seems to be the best to far, but you can build around cavalry, carnos, skinks and monsters or hunting packs. Almost every unit has its place in the codex now. Heck, you can easily make 1+ save flying dread saruian that run and charge on 3d6. The internal balance of codex is simply great. After looking through all the warscrolls I cant point at any and say "this one is def trash. I'll never ever take it". Chama skinks are the loser, tbh. They don't do anything special, but still very benifical for coalesced since they don't have LoSaT.

I already can see saurus-heavy lists, flyer-heavy lists, cavalry lists, thunderstomp lists, hunting pack spam, magic, heavy, etc. etc. The only problem is the loss of rerolls. I miss them a lot.

We'll find out about last pieces tomorrow, but I am already assured that we've become way more competitive.
 
Don't forget placement. You'll struggle to put more than 6 ripper to hit at one target. Which is why Chief is important.

And I am not throwing out rippers yet. They really have some potential at eating hordes with lots of attacks turn 1 or 2. It is a shame that the toad is once per battle, of course, and you can replace it with any marker. Chef+skink chief+coalesced+both priests buffs are very benifical for rippers.



Not really. They are back to cheapest battleline. And you want them unless you build a saurus horde. 40 of them with priests buff can put some hurt. And with bucklers they are 5+ save, 4+ in cover. They are no more objective grabbers they used to be, but definitely not dead.
You're right about the placement of Rippers, but if you take 1 unit of 12 and perhaps 1 or 2 of 3, then it shouldn't be all that difficult, 18 inches is quite a lot so they definitely don't need to all attack the same unit to stay in range
 
definitely don't need to all attack the same unit to stay in range

Except the situation when they have to, of course! :D If you want to use them as semi assassins as they used to be, I'd go for chief. He is a hero and brings some additional utility. The problem is taking leader slot. We are really tight on leader slots now, tbh. If you are going fore a horde or a large frontline beast, I agree, you won't need a chief.
 
It's an alright tome, but I'm not too thrilled. Kinda just feels more of the same so far. Dont see too hyped in buying Saurus so I'll stick with my Skinks. Wary Fighters is gone, you can throw a lot of buffs at them by the looks, and it could get better.

Club Skinks also look like a possibility. The only thing is having them survive a round of combat, oh and the fact EoTG cant summon skinks is disgusting.
 
Summoning being essentially gone will be difficult to adjust to, although I did say multiple times that I wished that there was a way to summon without our Slann being a glorified terrain piece, so I guess this was the only way they felt they could do it. The problem is that it will be literally impossible to summon most stronger units in most games, so maybe they'll drop the point costs for summons in the 2020 GHB. Who knows?

I have a lot of different units, but not enough to truly spam any of them. So it's nice that a mixed list is finally looking viable. I will finally get a use for my Troglodons, lol!

I do still wish that we were better at magic, but the bound endless spells thing is nice. It will open up the possibility of endless spell spam, I guess.
 
I have a couple list ideas now that we have some points and all the warscrolls.
Sunclaw
40 warriors
20 warriors
20 warriors

Sunblood
Scar vet on carno
AB
Slann
Starpriest

Purple sun, aethervoid pendulum, emerald lifeswarm, malevolent maelstrom

Or and this is what I'm currently leaning towards

10 knights
40 warriors
10 Guard

Sunblood
Scar vet on carno
AB
Slann
Troglodon
Starpriest

Geminids, purple sun, malevolent maelstrom

Should probably get myself a Starseer
 
To help those who possess superior theory crafting, here are the points changes. Please delete if not allowed!


Engine of the gods- up to 260 from 240
Saurus warriors- still 90 for 10, now 320 for 40 (down from 330)
Bastiladon- down to 220 from 280
Stegadon- up to 240 from 200
Lord Kroak- down to 320 from 430
Ripperdactyl Chief- 80 (didn’t exist before)
Saurus astrolith Bearer- down to 140 from 160
Saurus Eternity Warden- down to 110 from 140
Saurus Oldblood- down to 110 from 120
Scar-vet on cold one- up to 110 from 100
Saurus Sunblood- up to 130 from 120
Skink priest- down to 70 from 80
Skink starpriest- up to 120 from 80
Skink Starseer- down to 140 from 160
Slann starmaster- still 260
Terradon chief- 70 (didn’t exist before)
Oldblood on carnosaur- up to 250 from 240
Scar-vet on carnosaur- down to 210 from 240
Skink oracle on troglodon- up to 260 from 140 (originally just troglodon)
Stegadon skink chief- 270 (didn’t exist before)
Chameleon skinks- down to 90 from 110
Kroxigor- down to 140 from 150
Razordon- up to 80 from 50
Ripperdactyls- down to 80 from 140
Salamanders- up to 80 from 50
Saurus guard- up to 100 from 80
Saurus Knights- up to 100 from 80
Skinks- down to 60 from 70
Terradons- down to 90 from 120

Credit to alexblackcomedy on reddit who created this list for everyone to use.
 
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