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AoS NEW *rumor*

Stegadon with Sunfire Thrower old version vs new version (per model in range):

1 attack
0.67 hits
0.45 wounds
0.23 damage vs 4+ save, 0.29 vs 5+, 0.15 vs 3+

vs
MW on 5+
0.33 damage

So a bit better against average to below average saves, big improvement against good saves.

Pretty nice, but I don't know. Generally speaking you would need nine targets in range to equalize the damage from the Skystreak Bow. Not inconceivable, but certainly less flexible. Maybe one of each and try catching your opponent's biggest melee blob with the Sunfire Thrower? Worth the hassle? Run them in Fangs of Sotek + new Thunderquake for T1 charges? God the batallions are still expensive.

The new melee statlines for the Stegadon look mighty nice, though.
 
It has been passed over in FAQ's and GW did not nerf it, so it begs the question of why Seraphon units aren't anywhere near the same standard as a similarly functioning OBR unit.
Has there been an faq since the obr book came out?

I'm pretty sure they havent made any changes to obr outside of the 2 week clarification faq.
 
That is across the board true. Fyreslayers and Dakkfoot dual Rouge Idol are about the only things that do scare OBR though.

Again, not wanting to derail the thread to talk about OBR, but DoT, Mawtribes, Hallowheart, and even old Seraphon can make it tough for them.
 
Again, not wanting to derail the thread to talk about OBR, but DoT, Mawtribes, Hallowheart, and even old Seraphon can make it tough for them.

Obr, warclans, tzeentch, and fyreslayers are a tier above anyone else right now with tons of lists very close behind.

Not being one of the best of the best is fine. We literally never have been.
 
Has there been an faq since the obr book came out?

I'm pretty sure they havent made any changes to obr outside of the 2 week clarification faq.

The winter FAQ's were the time when GW makes changes, and they passed over it. The next time would be the next generals handbook. But yeah there was an opportunity in the winter FAQ's.
 
Again, not wanting to derail the thread to talk about OBR, but DoT, Mawtribes, Hallowheart, and even old Seraphon can make it tough for them.
True, I have only lost to OBR aginst the top two ranked players in the states. However, if you play OBR well you should win 80% or more of your games.
 
Spaming won't make a difference. It is D3 if you have any Astrothliths and D3 if you have either a Slann or Oracle. You can't stack them up. You will likely be always giving up 1 spell for 3 CCP. So you should average 7 CCP per turn. Which means you should in most games should have Generated 35 CCP by the end of your 5th turn.

Unfortunately giving up a spell just gives 1d3 CCP, not 3 as it's been until now.

The wording is clumsy and it's room to interpret that you can give av up the very first spell or the very first spell for each model. I guess they'll FAQ it.
 
I Think we were all.hoping to see warscrolls with powerful numbers, units able to stand by themselves, or easy armywide bonuses

But no, we're not skaven, fyreslayers or ossiarch.

Some thing have been improved, other ones nerfed, some other ones are simply no more.

We will still be an army able to function only with skills and ability to squeeze the most out of a battletome that falls back in the general power creep.
 
Cause Seraphon isn't a brand new army that GW is trying to get everyone to buy...?

This is what has got me worried. I'm still really hoping that when we see the full book things will be better. But despite me being relatively new to age of Sigmar, even I can see that they like to release their new armies in massively overpowered States in order to get people to buy them. Updating old armies is more of an obligation for them, as they clearly do not put as much effort into making updated armies good as they put into making new armies amazing. I'd be willing to bet that when the new elves and Giants come out they will also be ridiculously strong.
 
True, I have only lost to OBR aginst the top two ranked players in the states. However, if you play OBR well you should win 80% or more of your games.

I'm not sure I agree with 80%, as the army is pretty limited. No tricks, no teleports, just march up and hit things. Or shoot things with the catapult. There isn't much depth, strategy or nuance. They do a few things very well, and some armies aren't equipped to handle that.
 
I Think we were all.hoping to see warscrolls with powerful numbers, units able to stand by themselves, or easy armywide bonuses

But no, we're not skaven, fyreslayers or ossiarch.

Some thing have been improved, other ones nerfed, some other ones are simply no more.

We will still be an army able to function only with skills and ability to squeeze the most out of a battletome that falls back in the general power creep.

I totally agree, but the problem comes in when theyve removed so many tricks it becomes functionally impossible to outplay a stronger army.

The "strong" armies right now are fairly straight forward. They have strong warscrolls, strong spells, and strong allegiance abilities.

We used to be able to compete because we had 3"deepstrikes, rerolling wounds, massive summoning, 2 free teleports, and wary fighter.

If we lose all of that (or practically all of it) what's left?

I think well be fine, but I think it's also okay to be genuinely concerned about what we are giving up to get what at first glance appears to be pretty modest buffs.
 
are we sure we can't give up more than one spell per slann/oracle? after all even after having given up a spell for a conjuration he still wouldn't have cast his first spell
 
...at this point i'm leaning more toward "deeply worried"

Deeply worried or...

06de194fa1d3a1c66d44370142bc5d50.jpg
 
...at this point i'm leaning more toward "deeply worried"
Maybe, but I know the play testers they got love Seraphon. And the Writers they had for the battletome were super excited to work on the book. There is a lot of passive among GW staff for Seraphon. So, we might not be DoT or OBR, but I doubt we will be Khorne, Nurgle, or KO.
 
I Think we were all.hoping to see warscrolls with powerful numbers, units able to stand by themselves, or easy armywide bonuses

But no, we're not skaven, fyreslayers or ossiarch.

Some thing have been improved, other ones nerfed, some other ones are simply no more.

We will still be an army able to function only with skills and ability to squeeze the most out of a battletome that falls back in the general power creep.
well said ... welp back to scrounging for wins
 
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