Saurus
Moulinglacia
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A unit of 40 saurus with mw on 6s sounds nice to me
Where did you see this?
A unit of 40 saurus with mw on 6s sounds nice to me
The astrolith doesnt give reroll hits, gives mw on 6s now.Where did you see this?
shoot how?Uff. The summoning got nerfed HARD!
Where do you see thatUff. The summoning got nerfed HARD!
So we have multiple ways to stack MW on wound/hit? Basti now has 16 melee attacks? UMMM Yes please.
imho the changes seem good, most of the "issues" seem to be that it wildly changes existing lists, not necesarly that anything is truly weak.Hmmmm.... it is a mixed bag but I think I actually like most changes.
The general direction seems to be that stuff got more reliable.
I have a spanish girlfriend, works well as well. Only downside is that she slowly gets annoyed at having to translate all of itI'm Spanish xD.
People are being overdramatic mostlyGuys, I just returned and there's a bunch of posts. Can please someone explain, whats happening and why everyone is upset?
No it's a 6+ wardsave bubble for wounds and mortal wounds. Which imho, is quite good.The astrolith doesnt give reroll hits, gives mw on 6s now.
Really?
The synergies are still unclear but the changes to warscrolls are linda lame.
Troglodon is buffed and it's good.
EotG has been nerfed hard.
Bastiladon has changed, it's a mixed bag.
A skink hero with save 6+ is just a joke.
Guards goes to 2 wounds but save 4+.
Razordon are stronger in cc and handlers work as ablative wounds but actually you need 240 pts to field 3 of them, basically having their number.
Astrolith doesn't grant rerolls.
Carnosaur still locked with 4+ save.
Our knights still inflict MW on 6 to wound, while other armies trigger wonder on "to hit"
I could go on.
What exactly do you see that's so good?
It has some hilarious potential whenever you do get lucky.Attacks that deal 1 MW on a nat 6 to hit.
And that wound on a 6+.
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Is he still a lvl 4 wizard? If so then he might be the go to over the Reg Starmaster now. Now that constelation are off the warscroll and just an allegiance ability.Kroak is as follows (take with a grain of salt, because I've never dealt with spanish before):
- His CA is not passive ability;
- looks like he attacks models in range instead of having 2d6 attacks;
- no logner immortal, but 4+ FNP against anything and 7 wounds;
- Masters of Order;
- comets call is the same;
- celestial deliverence is the same as in the FAQ but costs 1 point less (7/8/);
- got Slann's CA.
Where do you see that
Where do you see that
Well, it means BwV and Cogs aren't mandatory anymore.... So that free up more points to place natively in the list or to take bound endless spells.Uff. The summoning got nerfed HARD!
1D3 points for Slann or Starseer on the battlefield
1D3 points for Astrolith
1D3 points for giving away the very 1st spell of each Starmasters and Oracle's... That's definitely very little!
Is he still a lvl 4 wizard?
I am currently liking him more than the Starmaster. It will depend on point breakdowns across the army and how list building shapes up.Yup.