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AoS NEW *rumor*

The Thunderquake looks nerfed. I assume its thunder anyway:

"
In your hero phase, declare whether this battallion will be fast or wild. If you choose "fast", until your next heoe phase the battalion units will be able to run and still shoot I charge in the same turn. If you choose "Wild", until your next hero phase adds 1 to the attack attribute of their combat weapons"
 
Guys, I just returned and there's a bunch of posts. Can please someone explain, whats happening and why everyone is upset?
 
So we have multiple ways to stack MW on wound/hit? Basti now has 16 melee attacks? UMMM Yes please. Need full rules for more clarification but boys I think there are going to be so many new synergies to discover we just need the full book.

So far I'm excited.
 
Looks like Sunclaw now gives 1 more rend to jaws type weapons, firelance - +3 to charge, Shadowstrike - +1 to-wound for 1 chosen enemy unit from batallion unit (if I've got it right, it affects ranged attacks too), thunderquake - chose one of effects - run and still shoot/charge or +1 attack in close combat. About what I expected them to be, tbh.
 
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