Pofadder said:
Hand of Glory is super awesome on extended version being the opposite of Melkoths. Actually this spell means more to LM than HE in my opinion.
Sorry but I disagree with this, all hand of glory does is take a stat that Lizardmen are traditionally woeful at and nudge it up so they are simply below average at it. Since all that really matters with regards to the int stat is who hits first it is rarely going to make much difference whether your Saurus are I1 or I2, whereas a white lion being I6 instead of I5 can make all the difference in the world against the right enemy unit/character/monster.
You're going to have to cast at high level and pray for a maximum result on your D3 until Saurus actual get a meaningful buff to their initiative, and even at I4 there is plenty of stuff that will hit before them.
If you face great weapons a lot with your Saurus then I suppose hand of glory has a good application, otherwise not so much, its probably the worst spell in the lore for Lizardmen, whilst the rest of the spells should be very useful. On the other hand having one duff spell isn't a problem, because that is what signatures are for.