Different experiences, I guess, my Saurus either completely wipe out an opponent or the combat was close, in either case the rule won't affect me. I can't actually remember the last time my Saurus didn't pursue when they could.
Stormfrog said:Right, here are my two cents if anyone cares enough to read them...
I have not actually read the new book, and I must say that all of what i'v read here and on warseer falls a little short of my hopes. But there you are. I am of the opinion that rather then bitch and moan about the content, we should rather sit back and say to ourselves "Right, this is what we have to work with. How do we make this good?". I mean really, have you seen the Wood Elf forums? They absolutely love their army, despite it being the weakest in current edition. Despite the failings of the new book, we will still be a far shot from weak, so how about a little constructive ideas instead of good old fashioned moaning? I have girlfriend for that, don't need it on my favorite forum.
My biggest confusion is the hatred people have for Ripperdactyls. Why, oh why? Oh, they are frenzied fliers with low leadership, is that it? Aye, I can definately see the issue. Or rather, what would be the issue if they were unable to, you know, FLY! Moonwalk them! Seriously, there is another relativly new book out there who recived their new frenzied, flying monsterous infantry with low leadership (And not cold blooded, mind) not to long ago, and they LOVE them. If they can come to love theirs, can't we atleast like ours? In my mind, they are excellent war machine hunters, and quite good bunker killers as well. Pop the toad in whatever Zombie, Skaven slave, goblin, Skeleton archer, horror block of 20 the enemy caster is hiding in and munch away. With streangth 4, armor piercing, D3+1 attacks and re-roll to hit, these guys are great at this duty.
The Slaan lost power, but gained in versatility. We can now either choose to have all eight signatures (Tried templeguard with wyssans, earthblood and using the razor banner. Do it) or we can have all 8 spells of high magic and switch them around to our hearts content to match ANY situation! I quite like him as printed so far.
Saying saurus got worse is also six shades of silly. They are just the same as before. But can generate attacks on 6's. And free spears. Sorry, where was the bad part? You mean this little here added frenzy clause that might just happen once a century? I dont know about you, but I was going to sport atleast 2 skink priests in my lists anyway, so what do I mind if they are actually even more usefull.
Skink skirmishers are fine. More than fine. Fantastic. Last weekend I went to a tournament and spoke quite a bit to one of Swedens leading players. He was playing lizardmen during this tourney and was of the opinion that skink skirmishers are just broken. Faaaar to good he said. Guess what? We still have them!
Skroxes did take a hit by allowing the kroxigors to get beaten up, this is true. Thats just a nerf, plain and simple. No need to dress it up. Just live with it and work around it.
Cold ones was a rather odd choice by GW. Quite a few stupid rule setups here. But in the end, are they better than before? Lost magic banners, thats sad. Gained a str 4 attack and dropped a point. Nice synergy with horn of kygor. Also gained predatory fighter. Not as much a buff as i might have wanted. Still better than before!
Stegadons got better across the board. EoTG got better in my opinion. Cheaper to. And the D3 wound impact hits just makes me giggle every time i imagine him charging anything with more than 1 wound.
Salamanders got, in my opinion, a little better. Lost march and shoot, gained a point in streangth. If elves bitched about them before....
and so on and so on. Stop comparing the book with the one you dreamed about, and just compare it to the last book we have. Then draw conclusions. A better book is still a better book. Answer me this: Add upp all the changes made to units that were around in the old book. When added up, are they on the whole, positive changes? I think so.
Yes, we have a few things in the book that makes me wonder what GW were thinking. The Bastiladon and Troglodon come to mind. Even if I only cared about the money, i'd make damn sure I made all the new stuff fantastic (See Terrorgheists). So I must say that was odd. But this is what we have to work with. Period. Moaning on the internet wont make the Troglodon better. So lets man up (Or lizard up), and go beat the I swear too much out of the opposition cold-blood style, just like we allways have!
PS. Sorry for getting a little bit preachy, not to mention sarcastic.
Chunk said:Different experiences, I guess, my Saurus either completely wipe out an opponent or the combat was close, in either case the rule won't affect me. I can't actually remember the last time my Saurus didn't pursue when they could.
Reddogfish said:I find it quite hilarious that I have thought of how to use Skrox when I dont even really play lizardmen but everyone in here just sees how they can be pasted...
![]()
sorry just wanted to use a smiley...
So where in the book does it say Krox have to be in the second rank... no where... because they can be placed in the front rank. if you expect to face low S and T troops prob running them in the front would be best use...
But anything other than that... and why not run them in the third rank.
Think about it.
Your opponent charges in his.... bloodcrushers... bloodknights.... insert silly blood name here....
in and can only target the skinks cause they are all they can reach.
After wiping out a rank or more of crap troops your krox are moved forward... not illegally... but because of the step up rule and the idea it is not actually models from the rear that die... that is simply how they are taken for convience...
So now you have not lost any krox... and you get to swing with full attacks and also the skink attacks.
bam..... prob solved... any unit that is unlikely to wipe out a rank of skinks... should not really warrant fear from a krox and therefore you can simply reform to move them forward.
With pred fighter krox could do some serious damage to something in this way...
So....how good am i.... lol.
Can I say from the outset that I'm not optimistic, commenting on something you've not read at all is unwise to say the least. While I've only had an hour with someone else's copy I do at least know what it says.Stormfrog said:Right, here are my two cents if anyone cares enough to read them...
I have not actually read the new book,
My biggest confusion is the hatred people have for Ripperdactyls. Why, oh why? Oh, they are frenzied fliers with low leadership, is that it? Aye, I can definately see the issue. Or rather, what would be the issue if they were unable to, you know, FLY! Moonwalk them! Seriously, there is another relativly new book out there who recived their new frenzied, flying monsterous infantry with low leadership (And not cold blooded, mind) not to long ago, and they LOVE them. If they can come to love theirs, can't we atleast like ours? In my mind, they are excellent war machine hunters, and quite good bunker killers as well. Pop the toad in whatever Zombie, Skaven slave, goblin, Skeleton archer, horror block of 20 the enemy caster is hiding in and munch away. With streangth 4, armor piercing, D3+1 attacks and re-roll to hit, these guys are great at this duty.
Saying saurus got worse is also six shades of silly. They are just the same as before. But can generate attacks on 6's. And free spears. Sorry, where was the bad part? You mean this little here added frenzy clause that might just happen once a century? I dont know about you, but I was going to sport atleast 2 skink priests in my lists anyway, so what do I mind if they are actually even more usefull.
Skink skirmishers are fine. More than fine. Fantastic. Last weekend I went to a tournament and spoke quite a bit to one of Swedens leading players. He was playing lizardmen during this tourney and was of the opinion that skink skirmishers are just broken. Faaaar to good he said. Guess what? We still have them!
How did the EotG get better, all its abilities got nerfed into the ground. It can now do three things and all of them are a complete irrelevance, and it costs 50pts to upgrade it? I really can't see why you wouldn't just take a regular ancient and save yourself 50pts.Stegadons got better across the board. EoTG got better in my opinion. Cheaper to. And the D3 wound impact hits just makes me giggle every time i imagine him charging anything with more than 1 wound.
Salamanders got, in my opinion, a little better. Lost march and shoot, gained a point in streangth. If elves bitched about them before....
and so on and so on. Stop comparing the book with the one you dreamed about, and just compare it to the last book we have. Then draw conclusions. A better book is still a better book. Answer me this: Add upp all the changes made to units that were around in the old book. When added up, are they on the whole, positive changes? I think so.
IMHO I prefer playing as a lower-tier army. It's just not fun when you stomp your enemy into the ground. Even when playing I fielded a Khannon once and, to be honest, it felt awful. I think the predatory fighter rule is very fluffy, including the skink thing. After all, a Slann needs about 10 minutes to say something, and I can't imgine a Slann shouting. Maybe it would be more logical if saurus characters also counted.Stormfrog said:Is that a joke, the last Lizardmen book was an overpowered monstrosity, this new thing is lower middle tier at best. It is not in any way better than the old one, there are maybe three units that have really improved, and two of them are stegadons.
A Total Newb said:IMHO I prefer playing as a lower-tier army. It's just not fun when you stomp your enemy into the ground. Even when playing I fielded a Khannon once and, to be honest, it felt awful. I think the predatory fighter rule is very fluffy, including the skink thing. After all, a Slann needs about 10 minutes to say something, and I can't imgine a Slann shouting. Maybe it would be more logical if saurus characters also counted.Stormfrog said:Is that a joke, the last Lizardmen book was an overpowered monstrosity, this new thing is lower middle tier at best. It is not in any way better than the old one, there are maybe three units that have really improved, and two of them are stegadons.
Also, about the ripperdactyls, or whatever his face was, just keep them in your bubble. you can later fly over your enemy's gigant horde of deadly deadliness, and then start eating his smaller units. It surely will take time to learn how to play those guys, but 3+d3 attacks against a unit is great.
(I think the bloat rage works like frenzy, but it grants 1+d3 attacks instead of one.)
arcabis said:ok i got the book no skink high priest
no slow to fire on sallys
arcabis said:ok i got the book no skink high priest
no slow to fire on sallys