Andrinor said:
From what I can see it seems like the Cold One Cav are really the outliers in the points costs.
Most everything else seems good: Kroxigor with S5 and small drop in points are great. The Bastiladon seems appropriately priced in points. Different Stegadons seem about right to me. Temple Guard are lowered to where they should be. Salamanders and Razordons seem to be about right. The Troglodon seems a little high but it could play out to be appropriate. Ripperdactyls seem about right in points to me. Terradons didn't need to be increased but the increase is reasonably low.
15ss for 4x s4 attacks with PF (on just the rider's attacks it sounds) on models with stupidity and a 2+ isn't very good, What's sad is that it is still an improvement over what we had, just not by much.
Kroxigor just seem like a much more attractive option compared to CoC. The big thing I think we can be excited over is that we actually have options.
Ok lets break this down.
1) Kroxigor:
S5 is good. Your opponent being able to target them in combat is terrible.
I think some1 said about 5 khorne knights charging 4 krox the krox would win. Actually the khorne knights win, but who plays khrone knights? every1 jsut takes skull crushers which will trample over such a unit.
So krox got hit so hard with being able to target them in a skink unit
Btw no1 every played krox without skinks which is why i am looking at skrox units.
2) Bastilladon
Yes its points are appropriate seeing as its useless.
I dont get what this thing is supposed to do. If its solar engine wasnt a bound spell it might not have been too bad but as it stands it doesnt do anything. And never take the swamp producing one. What a fail in rules that thing is.
3) Temple guard i agree are where they should be.
4) Salamanders i actually think got a boost as they are now better Low armour horde killers (skaven slaves for example).
5) The troglodon has 1 purpose. to scream. So you are paying 200 points for a one use thing.
Jesus how much do GW want to screw over lizardmen. Again this thing is completley useless.
6) Ripperdactyls.
Ok can some1 please explain these guys to me. What are they supposed to do?
They are geared for combat but then wont survive long enough to be good in combat. Maybe as flank charges but with frenzy and LD5. they will be getting redirected all over the place.
On a hole i think entire lizardmen lists will change.
I expect to see lists like:
Lords
Slaan.
Heros
Skink priest with dispel scroll on engine
Skink priest with cube of darkness
Core
1 or 2 blocks of saurus and then skink skirmishers for min core.
Special
Temple guard
2 units of 3 terradactyls
Chamelion skinks
Rare
salamanders and maybe another engine of the gods
Oh wait. This is exactly what lizardmen played before.
So why the F*ck bring out a new book GW