Skaven Slave
GCPD
Clan Pestilens
- Messages
- 759
- Likes Received
- 38
- Trophy Points
- 28
Caneghem said:"I just don't see what sort of role they are supposed to fill or what they are meant to bring to the table :/"
Assassination is their primary role. They are almost always going to be a sacrificial unit, where you send them in to hopefully do more damage than they are worth. I say 3 for 120 is a deal, considering they will do 12-16 rerollable KB attacks against their intended target, plus a few more stomps and skink attacks.
The other benefit of them is psychological, where the opponent might move characters to places he otherwise wouldn't once you have targeted the unit he was planning for his bunker.
Probability states that your unit of rippers will more than likely fail to kill the vampire lord from the unit he was planning on bunkering in. But at the same time you can't rely on the rippers 100%, your opponent is probably not willing to accept even a 10% chance of losing the linchpin of his army. So maybe he jumps his characters to other units he wasn't planning on using? Now, without the rippers even lifting a finger, they have caused the enemy to alter his plans. The rippers have already pulled their weight on the field, as just their threat was enough to cause the opponent to alter his strategy. The game is risk minimization.
Sun Tzu said something about the best warfare strategy being to attack the enemy's plans... if you force the enemy to respond to a threat by moving his characters away from his planned unit, you are attacking his plans.
You know what? I went for a run after my wall of text and was thinking the same thing. 4 of them are only 160 points. Hell, I spend that much on 12 Executioners in my Dark Elf army; for all the good they do me. At least in the flank of something 4 of them could cause a mess. I could foresee keeping them back and looking for any isolated units that stumble out of BSB/General leadership bubble range, and then pouncing on them. Its just a shame they don't get their d3+1 frenzy and re-rolls all the time - that would definitely be worthwhile!
I'm quite tempted to give them a try, as two boxes would still leave me two left over for Chief conversions. Will have to see if I can free up the points for them but strongly tempted. If the Solar Arc Initiative buff range is any good they could be I4 fairly easily too.