Cold One
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Oh shoot youre right, how did I miss that.Oldbloods hero only
Oh shoot youre right, how did I miss that.Oldbloods hero only
I am seriously curious about your level compared to those you play against and the general level of play at a tournament. 80%+ winrates tend to be indicitative of issues, be it an inbalance in the game or an inbalance in player level. Though I guess you can also create it by having certain tournament set-ups (e.g. a full season in which everyone plays everyone will have different "healthy" winrates compared to what would be healthy in a bracket-type competition in which the loser drops out)Maybe across all players, but the people who win in Warhammer normally win frequently with an average higher than 80%. I have lost one game of AoS this year and I average about 4 games a week if you count tournaments.
Except that the meta enforces that the "bad" armies don't show up to begin with. The good armies will have a massivly higher pick-rate. But since they'l primarly face other good armies they won't have a massivly inflated win-rate as they'l be kept in check by the other good armies present. It's not like you'l see 1 player with a godlike army vs. 99 players fielding a disfunctional mess. It'l be 80 good armies winning/losing/drawing against eachother.@Canas I was saying the "hence it should rarely happen" portion wasn't accurate. the meta can make things that are not OP just consistently work better.
On 5 ups? That makes them a whole lot scarier, with some 33% of attacks generating extras. As for command points, My 2000 point list does generate three a turn which is enough to get extra attacks and rerolls, and ensuring a successful charge is not 100% necessary as the warriors can march or LoSaT onto an objective and force the enemy to come to them. As for dealing with shooting, there are a few ways I see you could go about this. For one a slann can replenish depleted ranks relatively easily, and extra buffs from skink characters can result in them being very hard to kill.extra attacks on 5, because they have +1 to hit
they are great, but they suffer from the fact that you need a huge amount of CP to make them work, at least 2 for the scar vet on carno, 1 for the sunblood, another one for an oldblood so that they can teleport+make the charge, then another one so u can re-roll the charge if u fail... how many lists have 5 cp turn one/two?
if you are using them without the teleport they can definitely work, but a unit of 40 can get picked off quite easily at range, or tagged at the edges to reduce your damage output massively
You can't reinforce existing units with summoning, so replenishing depleted ranks won't work. And since summoning can't summon 40 man hordes summoning saurus is relativly underwhelming as you simply won't get those nice shiny bonusses.On 5 ups? That makes them a whole lot scarier, with some 33% of attacks generating extras. As for command points, My 2000 point list does generate three a turn which is enough to get extra attacks and rerolls, and ensuring a successful charge is not 100% necessary as the warriors can march or LoSaT onto an objective and force the enemy to come to them. As for dealing with shooting, there are a few ways I see you could go about this. For one a slann can replenish depleted ranks relatively easily, and extra buffs from skink characters can result in them being very hard to kill.
I am seriously curious about your level compared to those you play against and the general level of play at a tournament. 80%+ winrates tend to be indicitative of issues,
Hey lizard, I really liked running two EoTGs before point increases and I had them in a Thunderquake list, is such a list still possible?
@LizardWizard which batallion is the one that in your opinion works more ?
For the last 1.5 year I just can't leave my Shadowstrike. Loving the threat too much to miss it. Are you going my way, thunderquake or dracothions ? Dracothion imo has some really strong weapons but haven't worked my way to make Saurus Knights work so far
Thoughts on 2x Starpriest instead of 1x Starpriest + 1x Priest?
I feel you could get more mileage out of a second spell in addition to Meteroric Convocation compared to a second use of Celestial Rites. Or take the priest for the higher mobility due to Cloak of Feathers?
except those "bad armies" do show. just like in magic you will have three types of players: the Timmy, Johnny and the Spike. when Johnny is not going to go to tournaments because he is all about fun with big grand things, but Spike and Timmy will. Spike will always switch to whatever is the most powerful, highest win rate at the time, with no loyalty to a faction(s), but Timmy... the Timmy players WILL stick with n army they like to try and "prove" they are worth playing, to break the meta, or prove they themselves can win without using the established best army.I am seriously curious about your level compared to those you play against and the general level of play at a tournament. 80%+ winrates tend to be indicitative of issues, be it an inbalance in the game or an inbalance in player level. Though I guess you can also create it by having certain tournament set-ups (e.g. a full season in which everyone plays everyone will have different "healthy" winrates compared to what would be healthy in a bracket-type competition in which the loser drops out)
Except that the meta enforces that the "bad" armies don't show up to begin with. The good armies will have a massivly higher pick-rate. But since they'l primarly face other good armies they won't have a massivly inflated win-rate as they'l be kept in check by the other good armies present. It's not like you'l see 1 player with a godlike army vs. 99 players fielding a disfunctional mess. It'l be 80 good armies winning/losing/drawing against eachother.