Wrote this guide for someone who was looking to run triple Carnosaurs. Then I realized they were playing at 1500 MPP. I decided to post this here because I didn't want to waste the last 30min of my life that I spent theory crafting. lol
2000pt Triple Carnosaur
Allegiance: Seraphon
Mortal Realm: Ulgu
Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Spell: Celestial Apotheosis
Saurus Oldblood on Carnosaur (240)
- Artefact: Miasmatic Blade
Saurus Oldblood on Carnosaur (240)
- Artefact: Doppelganger Cloak
Saurus Scar-Veteran on Carnosaur (240)
- War Spear
- Artefact: Sword of Judgement
Skink Starpriest (80)
- Spell: Celestial Apotheosis
Saurus Astrolith Bearer (160)
Battleline
10 x
Saurus Knights (160)
- Lances
10 x
Saurus Knights (160)
- Lances
5 x
Saurus Knights (80)
- Lances
Battalions
Dracothion's Tail (80)
Firelance Starhost (150)
Endless Spells / Terrain
Balewind Vortex (40)
Chronomantic Cogs (80)
Total: 1970 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 103
This list is a fluffy Carnosaur filled one drop with 3 Artefacts.
Battalion Units placed in the Heaven's:
- Oldblood on Carnosaur
- Artefact: Doppelganger's Cloak
- ScV on Carnosaur
- 10x Saurus Knights
Aretfact Overview:
Sword of Judgement will allow you to deal potentially massive damage to enemy elite units who have high saves. If you use your Oldbloods command ability four times then your ScV should have 14 attacks with 6+ to hit dealing D6 Mortal wounds. The Deepstriking Oldblood with Doppelganger's Cloak will garantee that it gets to swing at full profile when at your final pick in the battle round. This will allow you to swing earlier with your Serpent's Staff Buffed Oldblood while devaluing the return swings from your opponent's attack sequence. Finally Miasmic Blade will help to keep your thrid Olblood healthier longer. Ideally you want to send this one into a unit with 4+ or worse to hit prior to the modifier of Miasmic Blade.
Quick Guide:
- Deploy Skink Starpriest near Slann
- Deploy Oldblood on Carno near Skink Starpriest as far up as possible.
- Use Serpent's Staff on Carno
- Cast BwV on Slann
- Cast cogs with Skink Starpriest
- If cogs goes off LoSaT Slann on BwV up field for range of battalion's deepstrike
- Drop Carnosaurs and Saurus Knights
- LoSaT Slann back to near cogs
- Set Cogs to Speed
- Use the deep-striking Oldblood's command ability 4 times.
- This should mean 10x attacks on your ScV's Spear
- 13x attacks on both Olblood's Carno Jaws (one of which will do 6 Damage a wound)
- Move your third Carnosaur up to join the others.
- CHARGE WITH DINOS!
In the majority of cases you want to take second turn if your opponent isn't fast enough to reach your core units on their turn. This is to chase the potential double turn with relatively healthy Carnos. However, if your opponent can reach and kill your vulnerable Slann or they castle up and you can trap them in their deployment for two of three turns then take the first turn.
Don't be afraid to retreat your Carnos from a loosing fight unless it will free up enemy units to grab objectives. Try to use your Saurus Knights to block enemy units from effective pile ins on your Carnos. You want to avoid your behemoths being enveloped by the enemy. you will likely need to focus your summoning efforts on skinks. This will cause your opponent to choose between you being able to Wary Fighter on objectives all game or fighting your big dinos early and tiering them.
The Saurus Astrolith Bearer can be removed and one unit of 10x Saurus Knights reduced to 5x to accommodate room for a 4th Carnosaur.
There is 30 points floating for additional endless spell, but I would rather bid for the Triumph roll.
Can it truly be, another Lizardwizard list without Razordons?
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