Coatl said:
I agree, purple sun sucks against us, but run skrox units instead of saurus would help a good bit.
So, you're proposing running multiples of what's considered one of the worst CC units we have (out of ones that will likely end up there, naturally) to counted a spell that we may not even face, in a lore that we have 1/8 chance of coming up against? (that is obviously not taking into account any of player's Lore preferances, of "crappy" Lores)
That doesn't sound overly competative to me.
Coatl said:
And why can't dwarves dispel? Irresistible only applies to the turn it's cast on doesn't it? All they have to do is wait till their 'magic' phase.
If you think that after Purple Sun has hit 1 Dwarf unit, that it hasn't done enough damage to warrant it's cost, then you may be mistaken.
They can dispell it the next turn, but if they can't keep it away all game, they have a serious problem. (even PoS screwed them)
Coatl said:
Yes, the teclis block is nasty and a tough nut to crack, but there are always ways to crack it. Oxoytl is perfect in that scenario.
So, you're recommending an overpriced turd-in-skink's-clothing to take out Teclis.....? Again, not competative, or likely to be used.... Ever, and chances are if he got close enough to use his blowpipe, something would kill him very shortly.
Coatl said:
I guess I just don't like the idea of altering the rules to cater to 'non-competive' lists. Being tabled by a power list always sucks, but that just means you need to prepare a little better for that style of player.
Well, it's the only option left, all the ideas you listed wont work in a tourney. The Skrox spam would waste (depeding on size, I presume 3 units of 24/3) something in the margin of 1000 points against anyone who doesn't pay the (270ish) points to get a Lord-Level caster and Purple Sun.
Oxyotl is the biggest waste of 160 points even, infact, i'd rather try my luck with a full skink army then field him (he would, of course, not be in the full skink army). And I mean literally just skinks. Nothing else.
So, you're basically admitting that one of the only ways to do it (besides real luck) is tailor your list to un-imagineable levels? And knowing you're facing a Teclis bunker would give away something in the margin of half your opp's army, or Purple Sun where you're compromising your army's sturdyness (T, basically) to dodge a spell that has a 17% chance to be rolled? Awesome. (Though, yes, there are quite a few loremasters out there).
Coatl said:
I've never heard of 40k stuff being banned and there's plenty of cheese there.
In my GG we ban things all the time, well, not 'ban' per-se, but we make it clear what things are and arn't massivly OP and then the players choose from there.
We don't have anything banned, but in the spirit of a fun game, we will not use them, mostly. Really, it's the better way, IMO. And if a league really doesn't want something used, rather then ban it, they should 'modify' it, and incur penalties to using it: "Oh, you took Teclie, PG, and Nobles for screening? Cool, you lose x amount of points from total army points.
Anyway, I think I made the point that sometimes banning stuff is the easiest (and most fun way) unless you really want to wildly tailor to your opp, but then, where's the fun? You're running a list designed to cope with/ beat their? You might as well powergame.
LAST POINT: And don't try to argue with the whole "but they're there for a reason blah blah blah" stuff, everyone knows Matt Ward gets a head of himself and writes in stupid thing (Daemons). I know some of it isn't Ward, but he is responsible for Life, Power Scroll, etc. He's also responsible for massive cheese in 40K.