Working on Saurus Cav combined with Flyers into a single formation now. By the numbers, it's very promising.
The models look fantastic when ranked together.
Lances are kind of odd, but they may be worth it. Ya might get a mortal wound, might not... depends on how many you can get base-to-base, because your second rank won't be getting any attacks. For now, I'm thinking Blades are the way to go. Not many attacks with either weapon, but the blades are more consistent. I just gotta optimize their footprint so that they can back up their menacing look with deadly efficiency.
A Saurus OB/Cold One General could be pretty nice if you find that the cavalry is making up most of your army,
especially if the Cav are fielded in a battalion (bonus attacks, after all).
That's... 6 attacks per model altogether, rerolling 1s?
A Scarnosaur could work as well, in that regard. With 5 attacks per model,
the Scarnosaur may be the better choice, perhaps if only just for fielding lances. I haven't bothered with the math. Looks close, though.
A Skink Chief General could do a number on your opponent, since the flyers will pack more punch than the Cav.
That +1 to hit lasts in all phases. Also, remember:
you can still field a lone Skink Chief on a flyer. You just use the Alpha/Master of the Skies profiles on the flyer pages. For now, it looks like
the Skink Chief does take a bit of a hit to its wound count, however. Seems a bit odd to me. Might be a technical error on GW's part?
Back to the point: it seems that
the Cav/Flyer combo could very easily use the 'Hook' formation that I'd laid out previously. Saurus Cav charge the front corner of a unit if possible (head-on if necessary), Rippers fly around back and charge. That unit is probably toast.
Not only can it not retreat, but
the models are going to be split down the middle - halfish will need to move toward the Saurus, halfish toward the flyers.
This is key for having a good Battleshock phase. It should go without saying that
most infantry will never catch up if your Lizards opt for retreat. After all, they don't need to retreat together because they are separate units. The Saurus Cav can bounce somewhere else, and the flyers can pursue an entirely different direction (if need be).
Then the other possibility: Saurus Cav charge chaff/screen and roadblock (if being defensive), Flyers could assail the unit being protected (if offensive).
Up until the turn prior to their charge, they can march/move 14", so covering distance is no problem with them. If anything threatens the Saurus Cav on the march, the flyers can pop out and take it on with a charge. The Cav will be charge-ready in the following turn. Either way, this unit is very, very hard to approach. The Cav functions as a decent tarpit, and the flyers are simply vicious.
Anyway, after I'm good and happy with maybe a couple more basic unit formations, it's then into... brigades..? regiments..? I don't know the term for separate units that work together. xD
Basically, "how to get all your units to synergize and protect one another."
I'm still trying to figure out a decent setup for receiving charges... as of right now, it's heavily, heavily influenced by the movement speed & distance of the opposing unit. Options open up at 7"+, to the point where your formation can basically counter-charge with a pile-in. If they get any closer, I suppose that it's best to deploy into a wide kite-like shape. If you're expecting charges,
set up the board in an L-shape! If you fail to set up the board,
then spread the board! Perimeters are *key.* Losing ground *is not a bad thing!* You'll gain it back, because your unit won't get mopped up due to being charged!