Temple Guard
DonkeyHotep
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The Engine only does d6 str 4 hits, but it allows no armor saves, and it's AOE is 2d6 inches from the Stegadon. It basically Urannon's Thunderbolts everyone within 2d6 of the Engine. Further, it specifically states that you can't pile the bonus onto the same lore, and it has to be one of the 8 basic lores, so if you are in a team game you can't make the lore of Athel Loren or the Lore of Dark magic any easier. That was pretty much the premise of my strategy in a team game with a dark elf player and when we reread that rule we kinda got screwed out of it...
Also, the books that we've seen are surely not the books that will be released, the book I read had some pretty absurd typographical errors in it that couldn't possibly be Gw's finished product.
One thing I have considered doing is taking a skink chief on a Stegadon (or ancient steg) giving him the Stegadon helmet and then....putting him in a block of skinks. If you make the skinks 6 wide and 4 deep with two Krawks in the ranks you'd have 8 skinks in the fighting rank, two Krawks, a steg and a Skeenk Cheef all able to make attacks on the charge! That's a whopping 10 str 6 attacks on the charge plus impact hits! and because the leader is on a steg the whole unit is stubborn at leadership 8! It would cost you 668 points though to make this squad with 20 skinks but it would be a heck of a hard thing to stop.
Skinks on the other hand have become a lot more expensive, the skirmishers with javs are now 8 points...without scout. It looks like we've officially become a block army, or at least the block strategy has become more viable then skink spam.
Also, the books that we've seen are surely not the books that will be released, the book I read had some pretty absurd typographical errors in it that couldn't possibly be Gw's finished product.
One thing I have considered doing is taking a skink chief on a Stegadon (or ancient steg) giving him the Stegadon helmet and then....putting him in a block of skinks. If you make the skinks 6 wide and 4 deep with two Krawks in the ranks you'd have 8 skinks in the fighting rank, two Krawks, a steg and a Skeenk Cheef all able to make attacks on the charge! That's a whopping 10 str 6 attacks on the charge plus impact hits! and because the leader is on a steg the whole unit is stubborn at leadership 8! It would cost you 668 points though to make this squad with 20 skinks but it would be a heck of a hard thing to stop.
Skinks on the other hand have become a lot more expensive, the skirmishers with javs are now 8 points...without scout. It looks like we've officially become a block army, or at least the block strategy has become more viable then skink spam.