Re: You advise me and I'll sculpt it
Sorry this took so long (and isn't quite finished yet).
Didn't get as much done this weekend as I had planned, but I've included all of this below as a guide to help you that little but more, by showing you that things don't always go to plan.
My plan here was simple enough, it's an extension of what has already come before hand, so the first thing to remember more than anything else, is to everything following a pattern, no point changing the spiky quality on the tail from the head, the two parts need to look like they belong together.
The first stage is to bulk up the tail end to act as a stable base, once that's dried I can then move on to the next which is to get some of the layers down. It all goes back to what I was saying earlier, ask yourself
What does a Razordon do? it shoots spikes from it's tail, these are used in the fluff to kill it's prey (giant flying bugs) and on the battle to kill the foe. The next stage then is to ask yourself
What do the spikes need to be like in order to work in this way?
Put simply, big spikes will not cut it, they require more force to fling at a foe and more calories for the Razordon to be able to grow replacements as well as more time (a big spike will take longer to grow than a small one). They also need to be straight, needle like in fact, curved spikes will not be any use for throwing over distances.
So taking everything from above I thought about making sockets for larger spikes in which the smaller ones can be housed and so I make a basic layer which the larger ones can sit in.
I then add in larger spikes to act as a sort of housing unit with groves for the smaller ones to sit in and grow.
I then start to add in the smaller spikes to the holes I make (these are done using a wooden pointed tool I made), unfortunately it's not the look I've been trying to go for, the holes/grooves stick out too much for my taste, away from the main spike, ruining the look that the larger spikes are hard.
This approach did not work so it's back to the drawing board. Attempt number two was to stick with the first approach but have these grooves closer to the base of the tail, have the spikes larger, longer and much closer together. However, this didn't give me the look I was after either as the whole thing looks incredibly oversized and impractical.
Not too disheartened I go back to the drawing board once again, it seems a mix of the two might work more favourably and having looked at the results from my bastilodon tail, I go with this new approach. Scales as before, but this time with he grooves in flatter scales and away from the main spikes altogether. As you can see, it's still a huge WIP, but gives you more of an idea of the stages on this one, get the large base scale down, then push and pull it to shape before gently pushing into the putty and dragging the pointed wooden tool up and away from the base.
Will post more pics when I'm further on, but hopefully for the moment this gives you something new and interesting to look at and some ideas.