Razordon
erians
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Raithial said:erians said:Raithial said:In my situation, I tend to wield Halberds, simply for added Strength, and that can do a lot in Close Combat against enemies like Ogres. against skaven, elves or the likes I keep to handweapons and shields.
well, I tend to lead from the front with my Life-slann. that way I know my enemy will think twice about shooting artilery at him ^^
the +1 armoursave from the shields is really usefull against skaven and dark elves because then they'll have a 3+ armour-save in Close combat, and a 4+ in ranged from the Dark Elves. So tailor it somewhat to your opponent and you'll have yourself a blast ^_^
Heh, you probably should have read the whole thread. You can't choose any more, you have to always fight with Halberds. The topic is waaay old, back when we still had 7th ed WH.
one has to wonder then why the Temple-guards still have hand-weapons in their list?.. and that it hasn't been FAQ'ed?...
Already been answered a few posts ago:
"Why do we assume every model has a hand weapon? The same pragmatism that leads a warrior to favour the weapon with which he is most skilled also drives him to carry a spare weapon of some kind (normally a short sword, dagger or other non-encumbering weapon) in case his main weapon is lost or destroyed. This doesn't happen that often in Warhammer, and is normally due to the effect of a spell cast by the enemy, but we retain the 'every model has a hand weapon' rule to ensure that our warriors always have a chance to fight the enemy"